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Addressable Asset Group Build & Load Paths are replaced with Local when ...
How to reproduce: 1. Open the attached project (AddressablesTest.zip) 2. In the Project window, navigate to Assets/AddressableAssets... Read more
Audio Mixer volume doesn't change when trying to change volume with a Sl...
Reproduction steps: 1. Open the attached “PROJECTFILE” project 2. Build And Run the project (File > Build And Run) 3. In the Playe... Read more
Bundles have non-deterministic binary differences when building with Add...
How to reproduce: 1. Open the user's attached project 2. Open Scenes/SampleScene 3. Go to Window -> Asset Management -> Addressables... Read more
Black Screen after relaunch app with addressable asset and localized string
Reproduce steps: # open attached project Test Sample and open testscene. # build addressables and then generate a android build #... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce: 1. Open the user's attached "2077Demo.zip" project 2. Set the webserver address on line 131 in the "Launch.cs" sc... Read more
[Addressables] Content update fails when assets are at the root director...
How to reproduce: 1. Open the user's attached project and Entry scene 2. Select Window/AssetManagement/Addressables/Groups and Build... Read more
Stack overflow exceptions is thrown when using System.IO.MonoIO.Seek & A...
Steps to reproduce: 1. Open user's attached project "OverflowSmallRepro.zip" 2. Build the addressable groups 3. Open the scene Scen... Read more
2022 02 20 TEST - 01
Steps: 1: 2: 3: Read more
2022 02 20 TEST - 15
Steps 1 3 4 5 6 6 Read more
CRC Mismatch prevents download when retrying to load Bundles with Addres...
How to reproduce: 1. Download the attached project 2. Prepare a local host server and make the load paths from the group point to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized