Search Issue Tracker
[WebGL] Script halts when awaiting for Addressables.CleanBundleCache() t...
How to reproduce:1. Open the attached project "addressablesRepro"2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)3.... Read more
[Addressables] Editor freezes when Max Concurrent Web Requests operation...
How to reproduce:1. Open the user-submitted project2. Open the Addressables Groups window (Window > Asset Management > Address... Read more
[Addressables] "Issue with PrimaryKey" error when doing an Addressables ...
Reproduction steps:1. Open the attached project "ContentUpdateIssue.zip"2. Go to Window > Asset Management > Addressables >... Read more
Profiler shows that "Other > Objects" memory increases after tapping on ...
Copy of 1361433: Profiler shows that "Other > Objects" memory increases after tapping on the screen - FogBu... Read more
Uncaught RuntimeError null function or function signature mismatch when ...
How to reproduce:1. Open the attached project "AddressablesBug.zip"2. Open File>Build Settings...3. Switch Platform to WebGL4. Sw... Read more
Player Build freezes when calling WaitForCompletion
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Build and Run the project4. In the Player, ... Read more
Trying to build an addressable scene with Monoscript Naming set to "Proj...
Reproduction steps:1. Open the attached Project2. Open SampleScene3. Go to Window -> Asset Managment -> Addressables -> Gro... Read more
[Addressables] IOException clear cache error when autoCleanBundleCache h...
How to reproduce:1. Open the attached project 'AddressablesBug.zip'2. In Menu bar go to Window > Asset Management > Addressabl... Read more
Assets are bundled inefficiently when using Addressables
How to reproduce:1. Open the attached project (AddressablesScenesTest.zip)2. Go to Window -> Asset Management -> Addressables ... Read more
Profiler shows that "Other > Objects" memory increases after tapping on ...
Reproduction steps:1. Open the user's attached project "unity.zip"2. In Build Settings switch to Android and enable "Development Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument