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Renaming Bolt Class in Explorer field does not rename the Bolt Class in ...
If you rename a class using the class name field in the Explorer, it does not rename the bolt class in the Assets. Renaming the c... Read more
Search for components is only partially case insensitive
*Repro:* Have a project with Bolt set up. 1. Create a bolt class in Assets. (Right-Click -> Create -> Bolt -> Bolt Class) 2. C... Read more
Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
[VCS] VCS Window doesn't always group assets correctly with its appropri...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Import a couple of as... Read more
[Input System] Virtual Mouse and system mouse position is desynchronized
Steps to reproduce: 1. Open the attached project (case_1234316.zip) 2. Connect any Gamepad 3. Enter Play Mode 4. Move the cursor usi... Read more
High CPU usage with UpdateNavMeshDataAsync on Android
Steps to reproduce: 0. Open attached project "Project.zip" 1. Build and deploy a development build on an Android device (we used a S... Read more
[Hub] shows missing Unity Editor instance message if additional modules ...
Hub displays a missing Unity Editor instance message to all the projects created by the same version if additional modules are being... Read more
[GraphView] Graph stucks in panning mode when right-clicked while pannin...
How to reproduce: 1. Open the attached 'GraphViewStuckPanning.zip' project 2. Open 'StuckPanning' Visual Effect Graph 3. Pan the gra... Read more
[URP] 'Uninitialized' camera background type does not match between the ...
How to reproduce: 1. Open the attached project named "Case_1224369" 2. Open the SampleScene 3. Select the Main Camera and observe th... Read more
[FBX Exporter] While exporting to FBX, .fbx text in export name field is...
While gameObjects are being exported to FBX, .fbx text inside export name field is misaligned. Refer the attached screenshot Steps ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects