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Motorola Droid X hangs after calling Application.Quit()
After quitting an application by calling Application.Quit() for a couple of times, the device freezes and reboots. This is not alway... Read more
Allow abstract/generic AssetPosprocessors
To reproduce:1. Open the attached project2. Notice the spam of errors that are caused by a generic AssetPostprocessor and an abstrac... Read more
Stripping fails when two methods' generic parameters differ in DLL
Postponing reason: This is an issue with the stripper incorrectly stripping overloaded generic methods. We are not going to fix this... Read more
Unity Editor's concept of "maximized" not correct
Steps to reproduce:1. Change monitor resolution to smaller than maximum.2. Open Unity Editor, maximize the window.3. Close the Edito... Read more
Holding a key and changing the level causes the key state to be reset
Steps to reproduce:1. Open the project and open a scene called "Scene0"2. Press Play3. Hold space (a label at the top left appears)4... Read more
Prefab in the resources folder with a missing script produces bad error
To reproduce:1. Open attached project2. Build and run the project3. Notice the error in the console - it says "Script attached to 'G... Read more
Monodevelop unfolds all folded segments on save sometimes
To reproduce:1. Create a script and open it in monodevelop2. Make sure folding is enabled3. Write some code in Start() or Update() a... Read more
Internal compiler error when using constructor with enum
Open the attached project in Unity. The only thing printed in the console is: "Internal compiler error. See the console log for more... Read more
Sub-State Machine default states are too far from each other
- Create Sub-State Machine and dragndrop to it any state from current state machine- Open Sub-State Machine- Notice that these state... Read more
Input.inputString works differently on Windows and on Mac.
1) What happenedInput.inputString works differently on Windows and on Mac. Tested on Windows 8.0 and on OS X 10.8.5. When using Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor