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Project Auditor - “Shader: Not compatible with SRP batcher” is not corre...
Taken from: https://discussions.unity.com/t/introducing-unity-project-auditor-a-tool-to-help-you-optimize-your-unity-projects/159704... Read more
Project Auditor - Using 'Refresh' in Shader - Shader Variants can result...
If you go into Shader - Shader Variants and click refresh (the more times you click it the more it will duplicate) if you then go an... Read more
Project Auditor - Says a Shader Graph shader is not SRP Batcher compatib...
In the Shaders - Shaders section we have a column for 'SRP Batcher'. The data being shown here doesn't seem to match the inspector, ... Read more
Project Auditor - Shaders needing a build to show information
From https://unity.slack.com/archives/CM6B17X50/p1752842985447039 File here: https://drive.google.com/file/d/1EyTjZAKlBX2aUt6ZdQrV0L... Read more
The Shader Variant "Compiled" column is not updated when uploading infor...
How to reproduce:1. Open the attached “IN-109473” project2. Open the Project Auditor Tab (Window > Analysis > Project Auditor)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used