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The Shader Variant "Compiled" column is not updated when uploading infor...
How to reproduce:1. Open the attached “IN-109473” project2. Open the Project Auditor Tab (Window > Analysis > Project Auditor)... Read more
“Getting control 1's position in a group with only 1 controls when doing...
Reproduction steps:1. Create a new project2. Open Project Settings (Edit > Project Settings…)3. Select Project Auditor section (i... Read more
“Loading autosaved report from file was unsuccessful.” warning is thrown...
Reproduction steps:1. Create a new project2. Open Project Auditor window3. Enter Play mode4. Exit Play mode and observe the Console ... Read more
Some Project Auditor window foldouts do not expand or collapse when clic...
Reproduction steps:1. Create a new project2. Window > Analysis > Project Auditor3. Press “Install rules” button in Project Aud... Read more
Placed cursor can be moved to the right by pressing most of the keyboard...
Reproduction steps:1. Create a new project2. Window > Analysis > Project Auditor3. Press “Install rules” button in Project Aud... Read more
Warning appears on static field declaration when opening script in Rider...
How to reproduce:1. Open the “IN-121298“ project2. Set Rider as the External Script Editor3. From the Project window open “Test.cs” ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS