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MARS content includes materials that do not upgrade to URP
+Synopsis+ I made a new project which includes: - Basic Simulation Environments Pack - MARS Nav Mesh - Unity MARS Basic... Read more
Graphics artifact in Device view after adding Point Cloud Visualizer
*Synopsis* When I add a Point Cloud Visualizer to a scene and then use MARS simulation via Game view Play mode, graphics artifact... Read more
Simple Platformer MARS Template freezes on iPhone
+Synopsis+ The PlatformerSimple scene from the Mars Template that the Mars Tutorial references freezes on iPhone 13, probably on ... Read more
AR Camera Background package rule appears twice in MARS Project Validation
+Synopsis+ MARS Project Validation includes this rule twice: [AR Foundation AR Camera Background available] ‘AR Foundation’ p... Read more
MARS crash during AR Simulation
+Synopsis+ Using the Normal Meshes scene in the AR Foundation Samples project, entering AR Simulation mode crashes the Editor if MA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values