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IDs of "Graphics (Estimated)" allocations are shown without details in t...
How to reproduce:1. Open the "IN_36548" project2. Open Window -> Analysis -> Memory Profiler3. Open the "Compare Snapshots" ta... Read more
Reserved memory breakdown is not shown in Memory Profiler when "Show Res...
Reproduction steps:1. Open the attached “BugRepro” project2. Make sure that the memory breakdown is enabled (Edit > Preferences &... Read more
Missing tooltips for "B" and "A-B" columns under Memory Usage and Manage...
Reproduction steps:1. Create a new project and install the Memory Profiler package2. Open the Memory Profiler window (Window > An... Read more
[Memory Profiler] Memory Usage Breakdown Categories don't add up to the ...
This Bug was split in too, the other half is tracked as Case 1383114 The Top Memory usage categories add up to more than the Total o... Read more
Error "IndexOutOfRangeException: Index was outside the bounds of the arr...
How to reproduce:1. Open the project “IN_16812”2. Press Window → Analysis → Memory Profiler3. Click on any Snapshot4. Go to Objects ... Read more
NullReferenceException thrown when recompiling scripts and Memory Profil...
Reproduction steps:1. Open attached project "1292029"2. Go to Window > Analysis > Memory Profiler3. Dock the opened Memory Pro... Read more
[Memory Profiler] Snapshots labels do not match in different window plac...
How to reproduce:1. Create a new Unity project2. Install the Memory Profiler package3. Open Memory Profiler window4. Capture a memor... Read more
All open Memory Profiler Snapshots get displayed as closed when one of t...
How to reproduce:1. Create a new project2. Import the Memory Profiler from the Package Manager3. Open the Memory Profiler window (Wi... Read more
[Memory Profiler] Placeholder text is shown when opening a snapshot
Reproduction steps:1. Open the "My project.zip" project2. Open the Memory Profiler3. Click on "Cozy Grove 1" to load it Expected res... Read more
"Search in Editor" button is enabled when objects aren't assets or scene...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > Analysis > Memory Profiler3. In the Memory Profile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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