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[OSX] If one plays scene and then quits editor after AssetStore tab was ...
How to reproduce:1. Create a new project2. Save the scene3. Open AssetStore window4. While it is loading play the scene5. Quit Unity... Read more
Loading particles AssetBundles which are built for iOS platform causes a...
How to reproduce:1. Open the attached project2. Switch platform to iOS3. Build AssetBundle via Assets/Build AssetBundle From Selecti... Read more
NavMesh.FindClosestEdge finds incorrect value of the edge
Reproduction steps:1. Open the attached project;2. Open the test.unity scene;3. Open the Navigation window near Inspector;4. Enter a... Read more
Particle system's mesh render mode causes artifacts
Setting particle system's Render Mode to Mesh (in Renderer module) causes artifacts. Other modes work fine, but switching to them fr... Read more
Camera rendering path set to deffered doesn't render the .fbx GameObject
To reproduce:1. Open attached project and run it;2. Choose scene test;3. Change camera rendering path to forward; (when it is set to... Read more
PSD Files with no alpha are imported as RGBA
Reproduction Steps:1. Import attached project.2. Select "TGA" in Assets.3. Observe how it is imported as RGB. (Which has been fixed ... Read more
Previous animation restarts repeatedly, when next animation starts to pl...
To reproduce:1. Open project2. Play scene3. Click mouse button a few times in a row Expected: 'MyModel_anystate' and 'My_model' mode... Read more
[5.6] Light color alpha does not pass into the shaders
The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more
Disabling NavMeshSurface gizmo does nothing
Steps to reproduce:1. Download and open attached project "NavMeshComponents-master.zip"2. Open Navigation window, so that you could ... Read more
Phantom forces when landing a Wheel Collider on an angle
When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch