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[Profile Analyzer] Compare - Loading data over the top of existing data ...
Reproduction steps:1. Open attached project "ProfiAnalyze2020.2.zip"2. In Profile Analyzer window, go to the Compare tab then load "... Read more
Changing the Frame Selection causes the other graph to lose its Selectio...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[PA] Frame values go past their maximums when making a Selection bigger ...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
Unity Editor freezes when importing a specific FBX file
How to reproduce:1. Create a new project with the default 3D template2. Download the user's attached FBX file3. Drag the FBX file in... Read more
[Scripting] Assembly Definition file will not compile warning appears wh...
How to reproduce:1. Create a 2D project2. Observe the Console window Expected result: no warnings appearActual result: a warning app... Read more
[Cinemachine] Camera starts shaking when followed object enters Virtual ...
How to reproduce:1. Open user's project2. Open "SampleScene" scene3. Enter Play Mode4. Walk up until character walks out of bounds E... Read more
Input System Auto-Switch locks on one device when it's disabled and re-e...
To reproduce:1. Open attached project ("case_1232039.zip")2. From Hierarchy select "PlayerInput1" Game Object3. Press Play and focus... Read more
[Shader Graph][Android] Voronoi Noise is rendered incorrectly
Reproduction steps:1. Open the attached project "Voronoi Noise.zip"2. Build the project on Android Expected result: Rendered Shader ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow