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1
votes
Fixed

The view jumps when another Cinemachine camera is enabled/disabled

Package: Cinemachine

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Sep 15, 2025

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Version/s: 3.1.4

How to reproduce:1. Open the “IN-115738.zip“ project2. Open the “SampleScene”3. Enter Play Mode4. Press the Spacebar key to enable/d... Read more

0
votes
Fixed

Unused separation line is present in the Palette dropdown menu of the Ci...

Package: Cinemachine

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Sep 18, 2025

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Version/s: 3.1.4

Steps to reproduce:1. Open any Project with Cinemachine Installed2. In a Scene's Hierarchy create a Cinemachine Camera and select it... Read more

0
votes
Fixed

Cinemachine Assets are not selected/highlighted when created in Project ...

Package: Cinemachine

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Sep 29, 2025

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Version/s: 3.1.4

Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Package Manager window3. Find and Install “Cinemac... Read more

1
votes
By Design

Cinemachine2D bounds are not calculated properly when switching cameras ...

Package: Cinemachine

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Oct 02, 2025

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Version/s: 3.1.4

Steps to reproduce:1. Open the attached project “Promoted!.zip”2. Open the “Demo“ scene3. Enter Play mode4. Walk with the character ... Read more

0
votes
Active

Warning is outdated when the Cinemachine Composer Component is present w...

Package: Cinemachine

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Oct 14, 2025

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Version/s: 3.1.4

Steps to reproduce: Open any Project with Cinemachine 3+ Installed Add a "Cinemachine Rotation Composer" Component to any Game Objec... Read more

0
votes
In Progress

Cinemachine Hard Look At component is ignored when Cinemachine Third Per...

Package: Cinemachine

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Dec 01, 2025

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Version/s: 3.1.5

How to reproduce:1. Extract and open the attached “IN-125049.zip“ project2. Open the “SampleScene“ scene3. Observe the Game View Exp... Read more

0
votes
Active

Cinemachine camera blend snaps to cached position when switching back be...

Package: Cinemachine

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Dec 01, 2025

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Version/s: 3.1.5

How to reproduce:1. Open the “IN-122107“ project2. Open the “Test” Scene3. Enter Play mode4. Press “2” (keyboard) and before the ble... Read more

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