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Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in ...
How to reproduce:1. Open the attached “IN-13739.zip” project2. Open the “TestStage01” scene3. Enter Play Mode4. Observe the crash Re... Read more
Constrained proportions are re-enabled when reopening Grid and Snap Sett...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window select Main Camera3. Open Grid and Snap Settings in the Scene v... Read more
Build Profile field expands with no limit and hides the button to change...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Multiplayer Center window (Window > Multi... Read more
Limited information is provided when a Shader Compiler timeout occurs
How to reproduce:1. Open the attached project “IN-137538” with the “UNITY_SHADER_COMPILER_TASK_TIMEOUT_MINUTES” environment variable... Read more
Screenshot captured from Editor shows visual artifacts in the AI Edit Sc...
Steps to reproduce:1. Create new Unity project2. Install AI packages3. Open Assistant window (CTRL+ALT+A or OPTION+CONTROL+A)4. In A... Read more
Right-Clicking while dragging a node throws a NullReferenceException and...
Steps to reproduce: Open the attached project Open the Test ShaderGraph Start dragging the Add node to the Edge of the screen (So th... Read more
Graph Inspector overlay resizes from the bottom when dragged from the to...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "MySimpleGraph.cs" script Go to Assets >... Read more
Crash on tlsf_free when Generating Font Atlas in the Font Asset Creator ...
Steps to reproduce: Create or open a URP 3D Project Import the attached Font file Select it in the Project Browser and click the keb... Read more
Asset name is not shown in the Undo History window when a sprite is modi...
This happens to all properties in the TextureImporter inspector; not just Sprite. How to reproduce:1. Create a new project using the... Read more
Crash on "CachedReader::OutOfBoundsError" when loading VFX object from a...
How to reproduce:1. Open the attached “IN-137513” project2. In Build Profiles, make sure platform is set to Android3. In the Menu ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings