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Uniform Scaled Objects with transparent shaders issue
To Reproduce:1. Open the Bug Scene.2. Press Play. Objects with transparent shaders are not rendered in the correct order (back to fr... Read more
Custom Merge/diff tool not selectable
- Users should have a way of selecting any application (or a subset of supported tools).-- I suggest to add a "Browse..." item on th... Read more
Play, Stop, Step buttons don't turn blue in Play Mode with maximized Sce...
- Maximize Scene View by pressing Space- Press Play- The Play, Pause and Step buttons don't turn blue However, Unity doesn't freeze,... Read more
Calling Application.LoadLevel() from within not-included-in-the-build scene
If you call "Application.LoadLevel(0)" and the current scene has not been added to the build settings, then the call will re-load th... Read more
Import New Asset: Not possible to multi select individual files when imp...
To reproduce: ⁃ Open attached project⁃ Download the attached folder "1a_NEON"⁃ Open Scene "MultiEditTest_GameObject"⁃ Right-click in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row