Search Issue Tracker
"_targetRenderer.size" returns wrong value when setting "_targetRenderer...
Reproduction steps:1. Open the user's attached "CrazySpriteRendererBehaviour.zip" project2. Open the "DemoScene" Scene3. Go to "Test... Read more
[HDRP] [VFX] Pixels removed by alpha still receive specular when Preserv...
Steps to reproduce: 1) Open attached scene 2) Make sure that both VFX graphs have Preserve Specular Lighting enabled in their output... Read more
[VFX] Graph view interactions are shared between VFX Graph tabs
Steps to reproduce: 1) Open attached project 2) Make sure that the window layout is similar to that on the video (both VFX tabs are ... Read more
Crash in native ImposterRenderTexture destructor
Steps to reproduce: Open the attached project Go to Window>General>Test Runner Select the Play Mode test tab Run the test "_02... Read more
ScriptableObject data not persistent across scenes when ScriptableObject...
Steps to reproduce: Open attached project "scriptableObject.zip" and scene "Main" Enter Play Mode In Game View, press the "Enter Tow... Read more
[Linux] Editor crashes when entering and leaving Play Mode while the Pro...
How to reproduce: Create and open a new project Open a Profiler tab Enter and leave Play Mode Observe the crash Reproducible with: 2... Read more
NavMesh is not baked consistently with all GameObjects
Reproduction steps: Open the user's attached project Open Assets > Scenes > Train Select GameObject in the Hierarchy In the In... Read more
Uniform variables work like global variables when in a custom function
To reproduce:1. Open the project “500_shaderbug”2. Enter Play mode Expected result: GameObjects “SuzaneHlslInflation”, “SuzaneShader... Read more
GameObject light reflection is inverted when in Play Mode or Player
How to reproduce:1. Open the attached project “IN_10941”2. Open the SampleScene in Scenes3. Enter Play Mode4. Observe the “Wall” Gam... Read more
Prefab list contains the wrong number of elements when opening it throug...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Base.prefab”3. In the Inspector Window, observe the empty ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code