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Unity is unable to display special character in console
Unity is unable to display special (ascii) characters in console. It just displays empty line with warning icon (see console for act... Read more
Editor GUI polish: scroll-down and resize buttons overlap
The scroll-down button in editor windows with overflow is unusable because the resize handle is on top of it. Read more
"Unsupported infinity mode" warning is displayed more often than it shou...
It came from this thead:http://forum.unity3d.com/threads/66418-FBX-import-error-from-Maya-quot-Unsupported-infinity-mode-quot People... Read more
C# Switch statements with string are way slower then if's
C# Switch statements involving strings seems to be very slow in attached projects two gameobject one running if's in update the othe... Read more
Radius for tree's doesn't work for hand-edited nodes
Once a node in the tree has been hand-edited, dragging the radius slider doesn't do anything.... Repro:Create TreeSet Radius of trun... Read more
Audio spamming makes Fmod run out of audio channels
To reproduce.- Open attached project and launch the "Scene_Test"- Hit Play- Observe that the classical music drops out. Read more
Max distance setting is ignored
Could reproduce in version 4.0.0b12 (b6f69b69a8be) To reproduce:- Open attached project and launch scene "Audio3DSource"- Hit Play- ... Read more
SceneView search filtering fails with no hierarchy view
Scene view search seems to not work properly. Repro:1) Non maximized scene view- In a new scene, put in a cube and a sphere- In the ... Read more
Editor script menu entries only visible on click
Main menu is not immediately updated when a new editor script is added. Read more
GUI controls don't loose focus when Web Player looses focus.
Two cursors appear on the screen (i.e. one in the browser text field and one in Unity text field). Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
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