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[VFX Graph] Having space in Custom Attribute name breaks compilation
How to reproduce: Import the attached VFX Drag it to the scene view Observe errors in the console and that effect is not rendered {c... Read more
PointerMoveEvent is not called when moving the mouse over UGUI Element w...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Click and hold the left mouse button while dragging from ... Read more
Shader error is shown when using a custom shader
Reproduction steps:1. Open the attached “IN-14498” project2. Observe Console Window logs Expected result: No shader error is shown i... Read more
List view throws ArgumentOutOfRangeException when resizing Game window i...
Reproduction steps:1. Open the user’s attached project2. Open Game window, Window -> General -> Game3. Press Play4. Resize the... Read more
[Android] Unity app is not rendering when opened in split screen
Scenario #1:1. Open the attached project “Winter.zip”2. Go to Edit > Project Settings > Player > Resolution and Presentatio... Read more
"CultureNotFoundException: Culture name force_en is not supported" when ...
To reproduce:1. Install Plastic SCM2. Open client.conf of Plastic SCM (%LOCALAPPDATA% \ plastic4 \ client.conf)3. Rewrite <Langua... Read more
[IL2CPP] Build fails with "Fatal error in Unity CIL Linker" when using U...
How to reproduce:1. Open the user’s attached “IL2CPPError-2022.2.zip” project2. Make sure Scripting Backend is set to “IL2CPP” (Edit... Read more
Different results when disabling Post-Processing effects individually a...
Reproduction steps:1. Open the attached to project "1383825-sample"2. Open the "PrecissionScene" Scene3. Observe the Main Camera's F... Read more
Improve error message for: SkinnedMeshRenderer: Mesh has been changed t...
Steps open Assets/Repro/SetTangent.unity enable gizmos in scene view or game view check console for errors error message : SkinnedMe... Read more
Baked lightmap is removed when entering play mode.
Reproduction steps:1. Open the user’s attached project2. In the Hierarchy window, right-click “Cube_Lod0” > “TestSetLod”3. In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes