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The Sprite Library Editor window has an incorrect order of Sprites when ...
How to reproduce: 1. Open the “IN-70366“ project 2. Open the “World“ Scene 3. Click on the “Whole Body“ GameObject in Character C... Read more
Calling SetBoneTransforms throws a "NullReferenceException" error when t...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Create a new 2D Triangle ... Read more
The hierarchyCount counts the number of all Transforms in the Hierarchy ...
How to reproduce: 1. Open the “HierarchyCount“ project 2. Open the “_Simple“ scene 3. Open Window -> Analysis -> Memory Profiler ... Read more
Sprite Influence tab bones cannot be reordered.
*Steps to reproduce:* 1. Select any skinned sprite that has multiple bone influences per sprite. 2. Open Skining Editor and se... Read more
Model preview camera is reset to a different position after turning a 3D...
How to reproduce: 1. Import the "Dragon Crashers" sample into Unity 2. Open the "Scene_Prefabs_Lineup" scene 3. In the Hierarchy... Read more
Wrong Label is deleted when user is trying to delete a newly created Lab...
*Steps to reproduce:* # Create a 2D Project # Create a Sprite Library Asset and open in in the Sprite Library Editor # Create ... Read more
Category is unselected when reverting changes in the Sprite Library Editor
*Steps to reproduce:* # Create a 2D Project # Create a Sprite Library Asset and open in in the Sprite Library Editor # Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow