Search Issue Tracker
Some shaders are rendered more brightly on Samsung Galaxy S4 on GLES3
Some shaders looks more brightly on Samsung Galaxy S4. Other devices might be affected too. Read more
FillRectangle & DrawRectangle have no overload method that takes 10 argu...
Steps to reproduce : - import the project attached- notice the two errors in the console *Note: More info in the user's description. Read more
Incorrect input from Input.GetAxis with 3dconnexion Spacenavigator
Reproduction steps:1. Setup and connect 3dConnextion device.2. Open and run attached project.3. Move the object with arrow keys4. No... Read more
Sprite Packer displays blank sprite images incorrectly
Steps to reproduce:1) Open the attached project.2) Open scene 'TestSpriteAtlas.unity'.- A black circle is visible in the scene.3) Pr... Read more
Internal compiler error when code is in Plugins folder
See user's descriptionJust open the project Read more
[Text] UI Text not batching correctly
To reproduce:1. Open attached project2. Play Main scene3. Enable Frame Debugger4. Notice that text is not batched into single draw c... Read more
cannot convert `Type' expression to type `Type'
Reproduction steps:1. Open the attached project2. Notice the console output: "error CS1503: Argument `#2' cannot convert `Type' expr... Read more
Allow abstract/generic AssetPosprocessors
To reproduce:1. Open the attached project2. Notice the spam of errors that are caused by a generic AssetPostprocessor and an abstrac... Read more
[UI] Larger font size and smaller scale text is sharper than default text
Steps to reproduce:1. Open attached project "blurry_text".2. Open "Untitled" scene.3. Notice how blurry default text(left side of th... Read more
It's not possible to have separate instances of the Random class
Take a look at the API: http://docs.unity3d.com/ScriptReference/Random.html Note that the 'seed' value is static and therefore global. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor