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0
votes
Postponed

Some shaders are rendered more brightly on Samsung Galaxy S4 on GLES3

Mobile Rendering

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Jul 29, 2015

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Version/s: 5.1.1f1

Some shaders looks more brightly on Samsung Galaxy S4. Other devices might be affected too. Read more

0
votes
Postponed

FillRectangle & DrawRectangle have no overload method that takes 10 argu...

Assets Management

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Mar 30, 2013

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Version/s: 4.1.1f4

Steps to reproduce : - import the project attached- notice the two errors in the console *Note: More info in the user's description. Read more

0
votes
Postponed

Incorrect input from Input.GetAxis with 3dconnexion Spacenavigator

Input

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Jul 22, 2016

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Version/s: 5.3.5f1

Reproduction steps:1. Setup and connect 3dConnextion device.2. Open and run attached project.3. Move the object with arrow keys4. No... Read more

1
votes
Postponed

Sprite Packer displays blank sprite images incorrectly

uGUI

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May 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1) Open the attached project.2) Open scene 'TestSpriteAtlas.unity'.- A black circle is visible in the scene.3) Pr... Read more

0
votes
Postponed

Internal compiler error when code is in Plugins folder

Mono

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May 15, 2013

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Version/s: 4.2.0b2

See user's descriptionJust open the project Read more

2
votes
Postponed

[Text] UI Text not batching correctly

UI

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Feb 05, 2016

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Version/s: 5.3.2p2

To reproduce:1. Open attached project2. Play Main scene3. Enable Frame Debugger4. Notice that text is not batched into single draw c... Read more

0
votes
Postponed

cannot convert `Type' expression to type `Type'

Mono

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Dec 17, 2015

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Version/s: 5.3.0f4

Reproduction steps:1. Open the attached project2. Notice the console output: "error CS1503: Argument `#2' cannot convert `Type' expr... Read more

0
votes
Postponed

Allow abstract/generic AssetPosprocessors

Scripting

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Mar 10, 2014

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Version/s: 4.5.0b4

To reproduce:1. Open the attached project2. Notice the spam of errors that are caused by a generic AssetPostprocessor and an abstrac... Read more

0
votes
Postponed

[UI] Larger font size and smaller scale text is sharper than default text

UI

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Jun 03, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project "blurry_text".2. Open "Untitled" scene.3. Notice how blurry default text(left side of th... Read more

0
votes
Postponed

It's not possible to have separate instances of the Random class

Scripting

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Jul 17, 2015

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Version/s: 5.2.0b2

Take a look at the API: http://docs.unity3d.com/ScriptReference/Random.html Note that the 'seed' value is static and therefore global. Read more

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