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Buttons in the Input Actions Editor overlap when the window is docked an...
Steps to reproduce: Create a new Unity project using a 3D Universal Template From the Project window, open the "InputSystem_Actions.... Read more
Character fails to move when using the New Input System
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/The Game.unity” Scene3. Enter the Play Mode4. Try mo... Read more
InputActionReference is not set when attempting to set it on a Prefab or...
How to reproduce:1. Open the attached project "IN-126633"2. In the Project window, select the "TestObject" Prefab Asset3. In the Ins... Read more
Processor list resolves to Vector2 instead of float when editing composi...
Reproduction steps:1. Open the attached “IN-122827” project2. Open the Project Settings window (Edit > Project Settings)3. Go to ... Read more
Phantom inputs on VKB joysticks when Unity Input System is used
How to reproduce:1. Connect VKB Gladiator EVO joystick (or any VKB device)2. Create new Unity project with Input System package3. Cr... Read more
All about bugs
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Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation