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Missing API! No way to actually set the maximum number of polygon verti...
When using PhysicsComposer.CreatePolygonGeometry(https://docs.unity3d.com/6000.3/Documentation/ScriptReference/LowLevelPhysics2D.Phy... Read more
Span<T> used rather than ReadOnlySpan<T> used for low-level physics input.
A user has correctly reported that some of the new API calls use Span<T> where ReadOnlySpan<T> should be used. [https://... Read more
LowLevel Physics2D Allocating 452bytes in "PhysicsWorld.WriteTransforms....
Get the repo: [https://github.com/Unity-Technologies/PhysicsExamples2D/tree/master] Load the scene: [https://github.com/Unity-Techno... Read more
LowLevel 2D Physics Object Callback Targets use MonoBehaviour rather tha...
Callback targets currently restricted to using the `MonoBehaviour` type however this should in-fact be `System.Object` which doesn't... Read more
Missing LowLevel Physics API
The following important Box2D API items are available but not exposed: PhysicsBody.ClearForces() PhysicsBody.WakeTouching() PhysicsS... Read more
“Terrain Debug Warnings” text doesn’t fit in “General” section in Scene ...
Steps to reproduce:1. Create new Unity project using empty HDRP 3D Template2. In Scene view toolbar press on Gizmo dropdown3. Observ... Read more
OnStart root nodes execute in creation order instead of node position in...
Steps to reproduce:1. Create a new graph in Unity.2. Add 3 OnStart (no repeat) nodes, each connected to a log message node that logs... Read more
Editor crashes when opening Project Auditor window of 3rd party jillejr....
Reproduction steps:1. Open the attached project "ReproProj"2. Open Window > Analysis > Project Auditor Expected result: The Pr... Read more
“Item m_LightProbeSystem not found” warning is thrown when pressing the ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Adaptive Probe Volume GameObject (GameOb... Read more
Crash on PhysicsComposer2D::IsValid when calling PhysicsComposer.isValid...
This comes from the following discussion: https://discussions.unity.com/t/lowlevelphysics2d-chaingeometry-more-properties-methods-ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used