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"Unable to load assets of type" errors appear if Assets have Labels when...
How to reproduce:1. Open project "AddressablesBug"2. Open the "Test" Scene3. Enter the Play Mode4. Observe the Console window Expect... Read more
Addressables.DownloadDependenciesAsync always returns AsyncOperationHand...
How to reproduce:1. Open user-submitted project (addressables-task-null.zip)2. Open the SampleScene3. Enter Play Mode4. See the Cons... Read more
Editor freezes when using Addressables AssetReferences
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button Expected result: the Ed... Read more
Unity freezes and Domain Reload is slower after increasing the size of a...
Reproduction steps:1. Open the attached project "AddressablesPerformanceTest.zip"2. Open "SampleScene"3. Select the "Test" GameObjec... Read more
[Addressables] Generated Addressables bundle hashes are different depend...
How to reproduce:1. Open the attached "case_1299153" project2. Open the "SampleScene" Scene3. Open the "Window/Asset Management/Addr... Read more
[Addressables]Timeline's signals won't launch when lhe Timeline is loade...
Reproduction steps:1. Download and open the user-attached project "AddressablesTimelineBug.zip"2. Open the Addressables Groups windo... Read more
"Cannot increment reference count" exception is thrown when loading an a...
Reproduction steps:1. Open the attached project ("case_1252144-AddressableAsync.zip")2. Open the repro scene ("SampleScene")3. Build... Read more
Addressable asset download size remains non-zero when cached in WebGL Pl...
Reproduction steps: 1. Open the attached project “WebGL_Addressable_Test copy.zip“2. Go to File → Build Profiles, select “Web” platf... Read more
The AssetBundle does not get unloaded when the "Addressables.UnloadScene...
How to reproduce:1. Open the “addressable-scene-bundle-leak“ project2. Open the “SceneLeakMain“ scene3. Open the “Windows > Asset... Read more
[Addressables] Creating new groups will break the Editor and the rest of...
https://fogbugz.unity3d.com/f/cases/1104216/ Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene