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Decal Shader Graph creation and opening results in Console error
Steps to reproduce: Create a Unity project Go to the "Project" window Right-click and select "Create -> Shader Graph -> URP -&... Read more
ReadConsole MCP tool throws an error when used by an AI client
How to reproduce:1. Download, install and configure an MCP-compatible AI client2. Open the attached project “IN-136796”3. Open “Proj... Read more
UI Toolkit ScrollView ignores inner bottom padding when scrolling
How to reproduce:1. Open the attached “IN-136367” project2. Open the scene “SampleScene”3. Enter Play mode4. Use the ScrollView scro... Read more
Player fails to initialize DX12 when using the -force-d3d12-debug launch...
How to reproduce:1. Ensure that the “Graphics Tools” optional feature is installed through Windows Settings (System → Optional Featu... Read more
Help box UI does not meet latest U6.5 designs
Steps to reproduce: Create a Unity project Go to the "Hierarchy" window Right-click and select "Rendering -> URP Decal Projector"... Read more
Inconsistent naming of “Renderer 2D” displayed as “Renderer2D” across UI...
Create a Unity project Go to the "Hierarchy" window Right-click and select "Rendering -> URP Decal Projector" Go to the "Inspecto... Read more
Freeze or crash on D3DKMTOpenResource when a TMP text array is constantl...
How to reproduce:1. Open the attached “IN-136583” project2. Open the “XMainScene”3. Enter Play mode4. Observe the freeze / crash Rep... Read more
[WinEditor] Shutdown takes longer to fully complete compared to older un...
How to reproduce:1. Create and open a new URP project2. Wait for the Asset Import to finish3. Open the Task Manager and search for “... Read more
User Reporting package allocates per-frame coroutine (GC Alloc) even whe...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
Various Shader warnings are thrown when changing the "Shaper Precision m...
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Player -> Other Settings -> Shader Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS