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[Ubuntu] CSV importer for Platform Toolkit's Achievement Editor does not...
Steps to reproduce: Open the attached project In the Achievement Editor window, press the Export button Name the file and export the... Read more
The -force-d3d12-debug launch argument produces a misleading error messa...
How to reproduce:1. Ensure that the “Graphics Tools” optional feature is installed through Windows Settings (System → Optional Featu... Read more
Crash on WriteHitGroupRecordJob when Material ClosestHit uses RWTexture2...
How to reproduce:1. Open the attached “IN-137113.zip” project2. Open the “Start” scene3. Select the “Dispatch” GameObject4. Enable “... Read more
Memory leak warnings are thrown when modifying Time.timeScale with ARC a...
Steps to reproduce:1. Create a new Project2. Import the attached “REPRO.unitypackage” Asset Package (Assets → Import Package → Custo... Read more
[Platform Toolkit] Accounts list in the Play Mode Controls windows conta...
Steps to reproduce: Open the attached project Open the Platform Toolkit's Play Mode Control window Switch to the Test Account Data s... Read more
An exception thrown during GraphModel.OnEnable when creating/loading a G...
Steps to reproduce: Define a graph that modifies itself during OnEnable (eg : creates a node) Instantiate an intance of that graph i... Read more
[WinEditor] SceneView isn't focused after dragging/dropping GameObject f...
How to reproduce:1. Create a new project2. In the Hierarchy window, right-click > 3D Object > Cube3. Drag the Cube from the Hi... Read more
[MacOS] Import New Save button in the Platform Toolkit's Play Mode Contr...
Steps to reproduce: Open the attached project Open the Platform Toolkit's Play Mode Control window Scroll to the bottom of the windo... Read more
[Linux Editor] Crash on __gl_projectPolygon when opening the Editor usin...
Reproduction steps:1. Create and open a new 3D projectOR1. Open an existing project Actual result: The Editor crashesExpected result... Read more
[WinEditor] Crash on ContainerWindow::DoActivateAndBringToFront when per...
A recurring crash in the Unity Editor has been observed, affecting various standard workflows. These crashes have been reported to h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS