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[Windows] “d3d12: Attempting to bind a NULL or empty texture. Perhaps t...
Reproduction steps:1. Create a new project2. Window > TextMeshPro > Import TMP Essential Resources3. Click “Import” button in ... Read more
Build Steps in Project Auditor show no Logs after project is built until...
How to reproduce:1. Open the attached “IN-135902“ project2. Open the “Scene“ scene3. Build and Run the Player4. In the Editor, open ... Read more
Build Steps logs with Log Level icon show Duration as 0 instead of 00:00:00
Steps to reproduce: Create a new project using Universal 3D template Install Project Auditor package from the Package Manager Build ... Read more
GraphicsStateCollection docs don't mention requirements to use the SendT...
Steps to reproduce: read docs about how to send shader PSO tracing info back to editor in our docs [https://docs.unity3d.com/6000.0/... Read more
Fix for 6000.6.X: Fix some API issues from user feedback.
Feedback issues reported: `PhysicsUserData` should give read-only access to the EntityId stored. `PhysicsComposer` should implement ... Read more
[MacOs][Retina] Unity logo icon in the main toolbar has incorrect propor...
Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect pr... Read more
Exceedingly long wait when clicking Profiler Hierarchy items with Deep P...
How to reproduce:1. Open the attached project "IN-130440"2. Open Window > Analysis > Profiler3. In the Profiler window, in the... Read more
[iOS] AR objects appear darker than expected when AREnvironmentProbeMana...
How to reproduce:1. Open the attached project "IN-132228”2. Open the "Scenes/SampleScene.unity" scene3. Build and run for iOS4. Clic... Read more
[AR Foundation] Simulated Tracked Image component image property does no...
Steps to reproduce:1. Open the attached user's project "arfoundation-samples.zip"2. Open "Assets/AUser/DefaultSimulationEnvironment ... Read more
Input Action Editor window name truncation “…” last dot is outside its b...
Steps to reproduce: Create a new Project using the Universal 3D template Open the Input Action asset (Assets/Assets/InputSystem_Acti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS