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HelpBox visuals in the “Area Effector 2D” component section is not alig...
Steps to reproduce: Create a project Add a "Triangle" object in the "Hierarchy" Go to the "Inspector" window and click "Add Componen... Read more
Audio Random Container link to the documentation isn’t working
Reproduction steps:1. Create new project2. Create > Audio > Audio Random Container3. Select newly created Asset4. Click on que... Read more
Audio Clip Volume and Avoid Repeating Last fields values cannot be chang...
Reproduction steps:1. Create new project2. Create > Audio > Audio Random Container3. Double-click on the newly created asset t... Read more
Query Blocks in the Search of the Hierarchy V2 window have no padding on...
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled Click on the Lens i... Read more
Ping/Highlight animation pauses playing when a GameObject was selected i...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Search window from the Hierarchy menu ("Open... Read more
HelpBox visuals in the “Lighting” window is not aligned with the latest...
Steps to reproduce: Create a project Go to "Window" -> "Rendering" -> "Lighting" Select "Adaptive Probe Volumes" Observe the d... Read more
Location tooltip in the Viewport of UI Builder window does not update wh...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new UI Document Asset (Assets > Create &g... Read more
Certain player settings missing from Windows, Linux and macOS player set...
How to reproduce:1. Open or create a project2. Open the Project Settings window3. Navigate to the Player section4. Click on the Spla... Read more
UDM is exporting its symbols from player and editor binaries
UDM is exporting its symbols from the editor and player binaries when linked in statically. This has size implications as exported s... Read more
AssetBundle Variants do not switch when a Sprite (2D and UI) texture is ...
How to reproduce:1. Open the ‘AssetBundleMaterialTest.zip' project2. Open the 'SampleScene’ scene3. In the Hierarchy, select the Mai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS