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N4E RPC results in compile error
As reported in https://discussions.unity.com/t/netcode-for-entities-1-9-1-released/1690861. A similar issue was pointed out in https... Read more
"You cannot save to an invalid folder" warning dialog box is shown when ...
How to reproduce: Open the "Tile Palette" project Open the "Sample Scene" Select the "Grid/Tilemap" Focus on the Scene view Press th... Read more
PhysicsUserData proeprty drawer does not display the "int64Value" property.
Add a public field of type "PhysicsUserData" to any script. Notice that the "int64Value" property does not show. Read more
Error ‘cannot use casts on l-values’ when a variable is assigned inside ...
How to reproduce:1. Open the project “IN-123001_D3DTest”2. Observe the Console Expected result: No shader error appears in the Conso... Read more
Crash on TexturesD3D12::UploadTextureSubData2D when importing a specific...
Reproduction steps:1. Open the attached project “IN-118423_BOOM.zip”2. Observe the crash Alternatively:1. Open the attached project ... Read more
csc.rsp -additionalfile files are not treated as dependencies and are no...
How to reproduce:1. Open the “TestAddFiles.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console ("001 - Hel... Read more
Tile Pallete always acts as in focus when any dialog box is open and any...
How to reproduce: Open the "TilePalette" project Open the "SampleScene" Select the "Grid/Tilemap" Focus on the Scene view Press the ... Read more
[WinEditor] Tile pallet window focused above modal dialog box blocking i...
How to reproduce: Open the "TilePalette" project Open the "SampleScene" Select the "Grid/Tilemap" Focus on the Scene view Press the ... Read more
[Usability] No setup script for Render Pipeline Assets for the proper UR...
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
No way to return all PhysicsUserData for all BodyUpdateEvents.
No way to retrieve all the PhysicsUserData associated with PhysicsBody for all BodyUpdateEvents in the world. Read more
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