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0
votes
Fixed

add polygon collider to empty sprite and you get hostview error

2D

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Oct 08, 2013

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Version/s: 4.3.0b5

1. create empty sprite in scene2. add polygon collider error: radius > 0.0fUnityEditor.HostView:OnGUI() note: only happens with e... Read more

0
votes
Not Reproducible
0
votes
Fixed

You can still edit a polygon collider even if it's disabled

2D

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Oct 08, 2013

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Version/s: 4.3.0b5

1. Add polygon collider to sprite2. disable it3. observe that you can still edit the polygon collider by holding down shift Read more

0
votes
Fixed

You can only edit the first collider component out of several on one sprite

2D

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Oct 08, 2013

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Version/s: 4.3.0b5

1. Add several polygon colliders to one sprite2. hold down shift to edit a polygon which works fine3. now try to edit one of the oth... Read more

0
votes
Fixed

If MonoBehaviour.OnAudioFilterRead is implemented no sound is played on ...

WP8

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Oct 08, 2013

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Version/s: 4.3.0b4

Steps to reproduce:1. Create a project which has a sound constantly playing in a scene. Attach MonoBehaviour script which implements... Read more

0
votes
By Design

Enabling "OffMeshLink Generation" results in navmesh display glitch

AI

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Oct 08, 2013

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Version/s: 4.3.0b5

To reproduce:1. Open project 4.3_ET_AI2. Open scene Multiple levels3 Select last plane in Level object4. Change "OffMeshLink Generat... Read more

0
votes
Fixed

Offmesh link drop arrow is not connected to navmesh with big heights

AI

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Oct 08, 2013

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Version/s: 4.3.0b5

To reproduce:1. Open project 4.3_ET_AI2. Open scene offmeshlink generation3. Notice that drop arrow length is not long enough for lo... Read more

0
votes
Not Reproducible

Scale transform is marked yellow in the Inspector although

Animation Window

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Oct 08, 2013

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Version/s: 4.3.0b5

Steps to reproduce : - add position and rotation curves to a new animation- see in the Inspector all 3 transforms are marked yellow-... Read more

0
votes
Won't Fix

[Layout] There are very confusing discrepancies between Animation Curves...

Graphics - General

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Oct 08, 2013

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Version/s: 4.3.0b5

Steps to reproduce : - see attached print screen- the naming is not consistent - The AABB belongs to the Skinned Mesh Renderer, but ... Read more

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