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[Webplayer] plugins <5.3 can't play 5.3 content
-e: plugins of versions earlier than 5.3 can't play 5.3 content but 5.3 plugins can play all content -repro: --build an empty scene... Read more
[MacOS] Graphical artifacts when building a scene with camera's Clear Fl...
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more
[WebPlayer] Failed to decompress data for the AssetBundle 'WebStartData'
Steps to reproduce: 1. Download and open project "Boyscout" 2. Build and run scene "_Scenes/Main" for Web Player platform 3. In open... Read more
[WebPlayer] Failed to decompress data for the AssetBundle 'WebStartData
Webplayer builds fine, but will not launch. Repro steps: 1. Open Particles_OverLifetime scene from attached project. 2. Build a web... Read more
[Firefox] Releasing MMB/RMB outside the player does not register release
Reproduction steps: 1. Open the attached project 2. Attach "TestMouse" script to the Camera gameobject 3. Build the game on "Web Pla... Read more
[webplayer] build size increase by > 3x
-e: see title, fine with 5.3.4p1, increases with 5.3.4p2 -repro: --create new project empty project (or download attached one) --bu... Read more
Huge build size when building Webplayer from command line (5.3.6f1)
Steps to reproduce: 1. Open cmd.exe 2. Build Unity project with 5.3.6f1 ("UNITY_EXE" -batchmode -projectPath "PROJECT_PATH" -buildWe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search icon in the "Searches" sections is blurry and inconsistent
- "RenderingCommandBuffer" error is thrown when switching to the tvOS platform
- Left side cog menu button is obstructed by the maximum Y value of the graph when editing a curve in the Particle System Curves
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
- NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle