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[WebGL] Mouse wheel is much less sensitive in standalone or very sensiti...
Steps to reproduce:1. Open user's attached project "836617-ZoomSensitivity.zip"2. Build a standalone build with MacOS3. Compare Mous... Read more
WebGL build fails when using Newgrounds.io package
How to reproduce:1. Open the attached project "WebGL.zip"2. Switch Build Platform to WebGL3. Build And Run Expected result: Build is... Read more
[WebGL] Distant SwiftShader mipmaps are rendered black when using Chromi...
Reproduction steps:1. Open the attached project ("case_1265867-gridtest.zip")2. Open the repro scene ("gridtest")3. Make a WebGL bui... Read more
[WebGL] Input.GetAxis/Input.GetAxisRaw sometimes returns significantly l...
How to reproduce:1. Open attached project "Case_1208971"2. Build and Run for WebGL3. In the browser, click on the screen to lock the... Read more
[WebGL] [Unity Physics] JobTempAlloc warnings and Memory access violatio...
Reproduction steps:1. Open the attached project ("case_1267503-WebGL-ECS-crash.zip")2. Switch build target to WebGL3. Build and run ... Read more
For a moment the video shows black view in-between the loops when the vi...
How to reproduce:1. Open user's attached "VIDEO_TEST_unity" project2. Open the "SampleScene" Scene3. Open the Build Settings (File-&... Read more
[WebGL] Web Speech API calls do not return audio output on the iOS Safar...
How to reproduce:1. Set up a server for the WebGL build (Node.js was used in this instance)2. Open the user-supplied project called ... Read more
[WebGL] [ECS] Incorrect entities hierarchy move when running WebGL build
Reproduction steps:1. Open the attached project ("case_1271872-WebGLParentEntity.zip")2. Open the repro scene ("SampleScene")3. Ente... Read more
[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...
Reproduction steps:1. Open the user's attached project2. Make a WebGL Development Build with Autoconnect Profiler enabled and run it... Read more
[WebGL] Not all ResponseHeaders are returned when using UnityWebRequest
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Open the built Player in a browse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UI Toolkit pixels are transparent when not all corners are rounded
- The default layout file gets corrupted when the project is saved and closed after running a specific Test Runner test
- Cameras overlay sometimes show “No Cameras” for a split second instead of “Main Camera” when clicked to move the overlay
- Sprite Mode defaults to "Multiple" instead of "Single" when switching the Texture Type to "Sprite (2D and UI)"
- Adaptive Probe Volume “Open” button closes the existing RPAsset window and opens a new RPAsset window instead of focusing the existing RPAsset window