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30
votes
Won't Fix

[URP] "Attempting to get Camera relative temporary RenderTexture" is thr...

Universal RP

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May 31, 2022

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Version/s: 2021.2.0b2, 2021.2.4f1, 2022.1.0a16

How to reproduce:1. Open the attached "case_1376601" project2. Open the "ReproScene" Scene3. Enter the Play Mode4. Select the "Main ... Read more

21
votes
Fixed

Shader compilation time is higher in 2021.3 than in 2020.3

Universal RP

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Oct 19, 2022

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Version/s: 2021.3.12f1, 2022.1.21f1, 2022.2.0b12, 2023.1.0a13

Reproduction steps:1. Open the “ShaderCompilation” project2. Make sure “Library/ShaderCache” is deleted3. Open the “Addressables Gro... Read more

25
votes
Won't Fix

[URP] Reflection Probe is black after baking when using the Blit Rendere...

Universal RP

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Jun 01, 2022

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Version/s: 2019.4.32f1, 2020.3.23f1, 2021.2.3f1, 2022.1.0a15

Reproduction steps:1. Open the 'ReflectionProbeTest' project2. Open the SampleScene3. Add a new Reflection Probe into the Scene4. Ba... Read more

11
votes
Won't Fix

m_IndirectSpecularColor changes when another URP scene is reserialized

Universal RP

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Jun 01, 2022

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Version/s: 2019.4.36f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b14, 2022.2.0a10

Reproduction steps:1. Open the project "1398073_IndirectColor"2. Open Assets/Scenes/SampleScene.unity in a text editor3. Check "m_In... Read more

1
votes
Fixed

[URP][Mobile] Precision related noise appears around Specular Highlights...

Universal RP

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Aug 05, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b4, 2023.1.0a5

How to reproduce:1. Open the user's attached "PrecisionIssues2021.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy sel... Read more

0
votes
Fixed

[URP] Depth Pre-pass is always executed regardless of project/pipeline s...

Universal RP

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Jul 08, 2022

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Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Open the user's attached "DepthPrepassRepro.zip" project2. Open the "Repro" Scene3. Open the Frame Debugger (Win... Read more

0
votes
Fixed

Shadows get messed up when using Screen Space Shadows

Universal RP

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Aug 22, 2022

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Version/s: 2021.3.7f1, 2022.1.11f1, 2022.2.0b7, 2023.1.0a9

To reproduce:1. Open the project “ReflectionProbeTest”2. Select “Reflection Probe” GameObject in the Hierarchy3. Notice the messed-u... Read more

0
votes
Won't Fix

[URP] Decal produces z-fighting with parallel surfaces when the decal's ...

Universal RP

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May 31, 2022

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Version/s: 2021.2.0b11, 2022.1.0a9

Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more

0
votes
Won't Fix

HDR Color and intensity are not affected when changing the project from ...

Universal RP

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Aug 30, 2022

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Version/s: 2020.3.37f1, 2021.3.9f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a8, 2023.2.0a1

Reproduction steps: Open the user's attached project Open Assets > Scenes > “Bloom Test” scene Select “Cube (1)” GameObject in... Read more

1
votes
Fixed

ShaderGraph Pass name is not generated when the pass is "LightMode" = "U...

Universal RP

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May 18, 2023

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Version/s: 2021.2.19f1, 2021.3.36f1, 2022.1.24f1, 2022.2.21f1, 2022.3.22f1, 2023.1.20f1, 2023.2.16f1, 2023.3.0b10, 6000.0.0b11

Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window select “Assets/ProPxelizer/ShaderGraphProPixelizerB... Read more

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