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0
votes
Fixed
0
votes
Fixed

Child canvas doesn't override Pixel Perfect

UI

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Feb 05, 2015

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Version/s: 4.6.2f1

Child canvases do not correctly override/inherit Pixel Perfect property. Read more

0
votes
Not Reproducible
0
votes
Won't Fix

Navigation does not work correctly with overlapping buttons

UI

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Nov 13, 2014

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Version/s: 4.6.0f1

To reproduce this bug: 1. Open the attached project 2. Open 'WorksNot' scene 3. It has 3 Overlapping buttons 4. Play the scene 5. ... Read more

4
votes
Duplicate

Setting a RectTransforms parent in Awake, set it's scale to (0,0,0)

UI

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Feb 18, 2015

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Version/s: 4.6.2p2

To Reproduce: 1. Import the unitypackage attached to the post. 2. Open scene 'PrefabInstantiateTest' & play. 3. Notice that Canvas/... Read more

2
votes
Postponed

Sometimes newly created UI elements have suboptimal position assigned

UI

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Mar 05, 2015

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Version/s: 4.6.3f1

Steps to reproduce: 1. Open any project 2. Create a new scene 3. Create new UI element. For example, a Button. It might have initial... Read more

2
votes
Fixed

Linux: Pressing TAB while editing text in an input field inserts an actu...

UI

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Feb 24, 2015

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Version/s: 4.6.3f1

-e: see title, doesn't do that on windows or osx standalone -repro: --create new scene --add input field http://docs.unity3d.com/Ma... Read more

0
votes
Fixed

maxVertices error thrown when outputting very long strings

UI

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Apr 23, 2015

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Version/s: 4.6.4p2

To Reproduce: 1. Run scene test in the attached project. 2. Click on the outputted log message. 3. Observe that a large number of ... Read more

4
votes
Won't Fix

On iOS keyboard "Return" key changes to "Done"

UI

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Dec 10, 2014

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Version/s: 4.6.0f3

To reproduce: 1) Create new project 2) Create InputField 3) Make sure that Line type is set to single 4) Mark Hide mobile input 5) ... Read more

0
votes
Not Reproducible

Text from physical keyboard doesn't type when input field was selected w...

UI

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May 14, 2015

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Version/s: 4.6.4f1

Reproducible on 4.6.5, 4.6.6; Works fine on 4.6.4; Repro steps: 1. open project "gui textfield.zip"; 2. build to WSA and build and ... Read more

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