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NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps:1. Create a new project with any template2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> In... Read more
Some glyphs are skewed in rendered TextMeshPro Font Asset when using RAS...
How to reproduce: Open the attached “IN-143288_raster_hinted_bug” project Open the “SampleScene” Select “Text (TMP)” GameObject in t... Read more
[TextMeshPro] Sprite that’s created using <sprite name> in text doesn’t ...
How to reproduce:1. Open the user’s attached “TMP_SpriteTest.zip” project2. Open “TestScene” Scene3. Enter Play Mode and press the “... Read more
TextMeshPro throws an ArgumentOutOfRangeException when glyph's id is gre...
Reproduction steps:1. Open the “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Text (TMP)” GameObje... Read more
Nepali characters are rendered using other language characters
How to reproduce:1. Open the user’s attached “nepal-language.zip” project2. Open “NepalLanguage” Scene (Assets > Scenes)3. Observ... Read more
Text input fields not working when using Android with Bluetooth Keyboard
Steps to reproduce:1. Open the attached project “IN-135771”2. Build and run on Android3. Connect Bluetooth keyboard to your Android ... Read more
Some TextMesh Pro Font Asset Preview Box items icons are tiny or nonexis...
Reproduction steps:1. Create a new project2. Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resou... Read more
Input Display Field doesn't update on 'On Value Changed' call back when ...
How to reproduce:1. Open the user attached project2. Enter Play Mode3. Type in some English letters4. Select the English letters5. C... Read more
TextMeshProUGUI.Rebuild() never finishes executing when a TextMeshPro Ga...
How to reproduce:1. Open the attached ”TMPBUG.zip” Project2. Open "SampleScene" and enter Play mode3. Immediately after entering Pla... Read more
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas i...
Steps to reproduce:1. Open the “user’s attached project”2. Open “Window/TextMeshPro/Font Asset Creator”3. Set Source font to “Gmarke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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