Search Issue Tracker

0
votes
Won't Fix

NullReferenceException is thrown when creating the TextMeshPro component...

Text (TextMeshPro)

-

Apr 19, 2024

-

Version/s: 2021.3.37f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14

Reproduction steps:1. Create a new project with any template2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> In... Read more

1
votes
Fixed

Some glyphs are skewed in rendered TextMeshPro Font Asset when using RAS...

Text (TextMeshPro)

-

May 20, 2026

-

Version/s: 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5

How to reproduce: Open the attached “IN-143288_raster_hinted_bug” project Open the “SampleScene” Select “Text (TMP)” GameObject in t... Read more

2
votes
Fixed

[TextMeshPro] Sprite that’s created using <sprite name> in text doesn’t ...

Text (TextMeshPro)

-

Dec 05, 2023

-

Version/s: 2023.3.0a17

How to reproduce:1. Open the user’s attached “TMP_SpriteTest.zip” project2. Open “TestScene” Scene3. Enter Play Mode and press the “... Read more

0
votes
Fixed

TextMeshPro throws an ArgumentOutOfRangeException when glyph's id is gre...

Text (TextMeshPro)

-

Sep 18, 2023

-

Version/s: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6

Reproduction steps:1. Open the “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Text (TMP)” GameObje... Read more

0
votes
Feature Request

Nepali characters are rendered using other language characters

Text (TextMeshPro)

-

Oct 08, 2023

-

Version/s: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8

How to reproduce:1. Open the user’s attached “nepal-language.zip” project2. Open “NepalLanguage” Scene (Assets &gt; Scenes)3. Observ... Read more

0
votes
Active

Text input fields not working when using Android with Bluetooth Keyboard

Text (TextMeshPro)

-

Mar 16, 2026

-

Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b9, 6000.5.0a8, 6000.6.0a2

Steps to reproduce:1. Open the attached project “IN-135771”2. Build and run on Android3. Connect Bluetooth keyboard to your Android ... Read more

0
votes
By Design

Some TextMesh Pro Font Asset Preview Box items icons are tiny or nonexis...

Text (TextMeshPro)

-

Sep 23, 2025

-

Version/s: 2021.3.56f1, 2022.3.67f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1

Reproduction steps:1. Create a new project2. Import TMP Essential Resources (Window &gt; TextMeshPro &gt; Import TMP Essential Resou... Read more

0
votes
Fixed

Input Display Field doesn't update on 'On Value Changed' call back when ...

Text (TextMeshPro)

-

Jun 10, 2022

-

Version/s: 2020.3.35f1, 2021.3.14f1, 2022.2.0b1, 2023.1.0a18

How to reproduce:1. Open the user attached project2. Enter Play Mode3. Type in some English letters4. Select the English letters5. C... Read more

0
votes
Fixed

TextMeshProUGUI.Rebuild() never finishes executing when a TextMeshPro Ga...

Text (TextMeshPro)

-

Oct 22, 2024

-

Version/s: 2022.3.51f1, 6000.0.24f1, 6000.1.0a1

How to reproduce:1. Open the attached ”TMPBUG.zip” Project2. Open "SampleScene" and enter Play mode3. Immediately after entering Pla... Read more

0
votes
Active

Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas i...

Text (TextMeshPro)

-

Oct 30, 2025

-

Version/s: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a4, 6000.5.0a7, 6000.6.0a1

Steps to reproduce:1. Open the “user’s attached project”2. Open “Window/TextMeshPro/Font Asset Creator”3. Set Source font to “Gmarke... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.