Search Issue Tracker
Missing documentation page is open when pressing “?” in Inspector window...
Steps to reproduce:1. Create new Unity project2. In Project window create HLSL Asset (Window > Create > Visual Effects > Vi... Read more
Various Shader warnings are thrown when changing the "Shaper Precision m...
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Player -> Other Settings -> Shader Se... Read more
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderC...
Steps to reproduce:1. Open the attached user's project "TestShaders.zip"2. Switch to a Android/Windows Standalone Build profile3. Pe... Read more
Limited information is provided when a Shader Compiler timeout occurs
How to reproduce:1. Open the attached project “IN-137538” with the “UNITY_SHADER_COMPILER_TASK_TIMEOUT_MINUTES” environment variable... Read more
Shader warnings spammed in the Console window when switching to macOS Se...
Steps to reproduce:1. Create new Unity project2. Make sure to have macOS Server Module installed3. Open Build Profiles window4. Add ... Read more
Shader Build Settings Keyword text becomes greyed out after applying cha...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Graphics3. Click “+” button to add Keyword Declaration... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS