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Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5
Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps:1. Create new project.2. Download asset "Ch... Read more
in OnDestoy(), transform.position returns local position if an object is...
Steps to reproduce:1. Open user attached project ("RoadBuilder")2. Create a cube and make it child of the terrain3. Add attached scr... Read more
.dll file, defining constrains (might only be unity dlls) causes "StackO...
Reproduction steps:1. Create a New Project2. Import a Managed .dll file (e.x. "UnityEngine.dll" from your Unity install)3. Notice "S... Read more
Editor crashes on "MenuController::ExecuteMenuItem" when resetting a scr...
Reproduction steps:1. Open the attached project "repro.zip"2. Open Scenes/SampleScene scene3. Select MainCamera in the Hierarchy win... Read more
Runtime helper generated GameObjects are not added to main thread list w...
How to reproduce:1. Open the user's project "TestCSharp8.zip"2. Press Play and observe the Console Window Expected result: Generated... Read more
Random.value does not return 0.0f or 1.0f
To reproduce:1. Open attached Unity project "randomvalue.zip"2. Open "doesnotreturn" scene3. Go into Play mode Expected result: By d... Read more
Assembly Definition files do not recompile when importing Asset Packages
Steps to reproduce:1. Open an empty project2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Impor... Read more
Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts
Reproduction steps:1. Opem project attached(unity_progressive_lightmapper_test.zip).2. Open scene "shadowmask".3. Build for standalo... Read more
Returning state on a specific script crashes editor when using enumeration
To reproduce:1.Open project2. Play 'Main' scene Actual:OSX: editor crashesWindows: in editor works properly, in editor log StackOver... Read more
Editing ScriptableObject externally, its reference in the Editor becomes...
In the editor, after you change a ScriptableObject externally and the changes are imported, other ScriptableObjects will retain a de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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