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0
votes
Fixed

[RuntimeUpgrade][Mono] Building iOS project with Mono scripting backend ...

Scripting

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Apr 21, 2017

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Version/s: 2017.1.0a5

Steps to reproduce: 1. Open empty project2. Switch to iOS platform3. Change 'Scripting Backend' to 'Mono'4. Change 'Scripting Runtim... Read more

0
votes
Duplicate

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5

Scripting

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Apr 21, 2017

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Version/s: 2017.1.0b1

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps:1. Create new project.2. Download asset "Ch... Read more

1
votes
Fixed

Editor crashes when PropertyInfo.GetValue() is called for properties fro...

Scripting

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Jun 02, 2021

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Version/s: 2019.4, 2019.4.27f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "JsonGameObjectTesting.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. ... Read more

0
votes
Won't Fix

MenuItem is executed more than once when multiple objects are selected

Scripting

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Mar 14, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project2. Open SampleScene3. In Hierarchy view, make none of object is selected and run "My Test M... Read more

0
votes
Fixed

The .NET Standard 1.3 version of log4net DLL cannot be used with Unity, ...

Scripting

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Jun 07, 2018

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Version/s: 2018.1.3f1

To reproduce:1. Open the user's attached project2. Make sure the Scripting Runtime is .NET 3.53. If no error occurs upon loading the... Read more

0
votes
Fixed

Unable to clear console compile errors that were reported during compila...

Scripting

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Apr 19, 2018

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Version/s: 2018.1.0f1

Unable to clear console compile errors that were reported during compilation of .asmdef assemblies on startup Steps:1. Create a fold... Read more

0
votes
By Design

Random.value does not return 0.0f or 1.0f

Scripting

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Apr 17, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open attached Unity project "randomvalue.zip"2. Open "doesnotreturn" scene3. Go into Play mode Expected result: By d... Read more

0
votes
Fixed

Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts

Scripting

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Apr 23, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Opem project attached(unity_progressive_lightmapper_test.zip).2. Open scene "shadowmask".3. Build for standalo... Read more

0
votes
Won't Fix

Returning state on a specific script crashes editor when using enumeration

Scripting

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Apr 06, 2017

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Version/s: 5.5.2f1

To reproduce:1.Open project2. Play 'Main' scene Actual:OSX: editor crashesWindows: in editor works properly, in editor log StackOver... Read more

2
votes
By Design

Using a compiled C# DLL in a Unity project throws a build error

Scripting

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Apr 16, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "Repro.zip" project2. Build "test" scene to Standalone Expected result: Build succeeds when us... Read more

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