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Cached reference type variables get destroyed randomly when OnDestroy() ...
To reproduce this bug: 1. Import the attached package 2. Open 'Test' scene 3. It has 4 empty gameObjects and script with array of T... Read more
Standalone builds failing with Editor scripts nested inside of Standard ...
To reproduce this bug: 1. Open the attached project 2. Notice Editor folder being in: Standard assets/Some Package/Editor folder 3.... Read more
Unity crashes if a method which has generic type overload is called
Steps to reproduce: 1. Download attached project 2. Open it. 3. Click on menu "Crash?/Crash.". Unity crashes. The script contains: p... Read more
Adding a script which adds itself to the object in OnAwake recursively,...
To Repro: 1. Run scene 'test', if you’re on windows Unity should crash, if you’re using OSX ‘StackOverflow’ exception should be thro... Read more
Resizing a MyClass[] array in the inspector does not make the new elemen...
To reproduce: 1. Open the attached project. It contains a script with a serializable class that has 3 fields (bool int and float). A... Read more
Foreach statements allocate memory unnecessarily
To reproduce: 1) Open 'demo' scene 2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() al... Read more
Editor stalls for a while before closing
Editor stalls for a while before closing To reproduce: - Make sure that internet is disconnected - Open a project like AngryBots or... Read more
Non-monobehavior classes break the script execution order window
To reproduce: 1. Open attached project, it contains a hefty amount of scripts 2. Open the script execution order window and add the ... Read more
All about bugs
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Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method