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0
votes
Fixed

Handles.FreeMoveHandle lags behind the cursor in Retina environment

Scripting

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Dec 15, 2016

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Version/s: 5.5.0f3

Reproduction steps:1. Create new Unity project2. Add scripts from https://docs.unity3d.com/ScriptReference/Handles.FreeMoveHandle.ht... Read more

0
votes
By Design

Private variables get serialized when ExecuteInEditMode is set

Scripting

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Dec 13, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the "test" scene in project2. Notice the printed logs in console ("testBool is false" and "testInt is 0")... Read more

1
votes
Fixed

Mono fails to compile script with Generic expression

Scripting

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Nov 03, 2016

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Version/s: 5.5.0b10

Steps to reproduce:1. Open User's attached project with2. Open Console Result: error in the Console: Assets/Shapes2/AreaExtensions.c... Read more

0
votes
Fixed

Gradient.Evaluate returns wrong color value

Scripting

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Mar 07, 2017

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Version/s: 5.5.0p4

To reproduce:1. Open attached project.2. Open and Play "Main" scene.3. Open Console. Expected result: (0.000, 0.000, 0.000, 1.000) i... Read more

1
votes
Fixed

Missing script in Standard Assets - Particle Systems - Afterburner Prefa...

Scripting

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Oct 25, 2016

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Version/s: 5.5.0b3

Steps to reproduce:1. Create a New Project2. Assets Tab > Import Package > Particle Systems3. In Assets Tab find Afterburner P... Read more

0
votes
Fixed

Can't compile some System.Net classes

Scripting

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Oct 01, 2016

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Version/s: 5.5.0b5

To reproduce:1. Open attached projectObserve the compile errors:Assets/Test.cs(6,34): error CS0012: The type `System.Configuration.C... Read more

0
votes
Postponed

RequireComponent does not work for adding multiple components of the sam...

Scripting

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Oct 01, 2016

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Version/s: 5.5.0b5

To reproduce:1. Open attached project ("New Unity Project 11.zip")2. Add the script "requireThings" to any objectNotice that it only... Read more

2
votes
Won't Fix

[Mac] [iOS] Environment.TickCount changes if machine timer is changed

Scripting

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May 24, 2017

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Version/s: 5.5.3p1

Reproduction steps:1. Create new project2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); }3. Run on ... Read more

0
votes
Not Reproducible

Debug.Log used with non-existing Dictionary variable causes Editor to fr...

Scripting

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Jan 13, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project;2. Open "TestBug" scene;3. Enter play mode;4. Exit play mode. Expected result: Editor doesn't... Read more

0
votes
Fixed

Imprecision with quaternions when using Random.rotation and Quaternion.A...

Scripting

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Feb 14, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open project2. In menu click 'Window' -> 'Editor Tests Runner'3. Run the test Expected: all angles will be less t... Read more

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