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Detaching child objects of inactive Game Object causes them to appear in...
How to reproduce:1. Open the "ParentTest.zip" project2. Open scenes "SceneA" and "SceneB" additively3. Repro > Set References4. D... Read more
Components of a Prefab instance lose their values that are updated with ...
How to reproduce:1. Create and open a new project2. Create an Empty GameObject3. Attach “ComponentA.cs” and “ComponentB.cs” scripts ... Read more
"Missing" ScriptableObjects do not throw NullReferenceExceptions when ac...
How to reproduce:1. Open the attached Project "testProject" and load Scene "SampleScene"2. In the Project Window delete the Asset "t... Read more
Crash on UndoManager::CheckConsistencyOfAffectedTransforms after undoing...
How to reproduce:1. Open the attached project "test2021-2-3f1.zip"2. Click "Tools > Reproduce Undo Error" in the menu items3. Und... Read more
Crash on RuntimeSceneManager::UnloadAllScenesWithoutDestroyingGameObject...
Reproduction steps:1. Open the attached "crash_55977.zip" project2. Open the “Dungeon“ Scene3. Enter the Play Mode4. Exit the Play M... Read more
Errors are thrown after deleting the prefab from project window, adjusti...
How to reproduce:1. Open attached project "PrefabError.zip" and scene "SampleScene"2. In Hierarchy window, make "CubePrefab" a prefa... Read more
Prefab file contents do not update when it is renamed
Instead of being updated on file rename, serialized contents of a Prefab only update when it is reserialized after an edit or other ... Read more
Duplicated prefab instance has unexpected position in the Hierarchy
Steps:1. Create a new Untitled scene==> There are "Main Camera" and "Directional Light" GameObjects2. GameObject -> 3D -> C... Read more
"UnityException: GameObject has undefined tag!" thrown when setting a Ta...
To reproduce:1. Open attached project ("case_1214727.zip")2. Open Edit > Project Settings > Tags and Layers3. Remove Tag 0 "re... Read more
Incorrect GUID is present when replacing a different asset with an asset...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the FindAssets window (NMY > Find Asset By GUID)3. Drag and dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS