Search Issue Tracker
Editor is entirely pink when launched
How to reproduce:1. Open the user's attached project2. Observe the Editor Expected result: the Editor is visibleActual result: the E... Read more
[Android] 2xMSAA does not work on Mali devices when Post Processing is e...
How to reproduce:1. Open attached project "MSAA_Test 2.zip"2. Build and Run on Android3. When the app loads, select "2x" from dropdo... Read more
[macOS] Heavy performance issues when running an OpenGL build on macOS C...
Reproduction steps:1. Open the user's attached project2. Make sure that Edit -> Project Settings -> Player -> Graphics API ... Read more
Build crashes on second launch on machines with AMD GPUs when UnityShade...
How to reproduce:1. Open attached project "Matchbox_trunk.zip"2. Delete "GameLoadClass.cs" in the project3. Build the project4. Laun... Read more
The Player starts flickering and breaking when the OpenGLCore Graphics A...
How to reproduce: Open the “OpenGLFlickerBug.zip“ project Build and run the project Unfocus the Player (Not sure if this is importan... Read more
[Linux] Editor performance drops when changing Transform Position, Rotat...
How to reproduce:1. Create a new project and add a 3D Cube to it2 Move the slider of transforms rotation x value Expected result: Cu... Read more
URP Custom Render Pass renders black in build when using OpenGLCore Grap...
How to reproduce:1. Open project "1423625_opengl-2021.3 (2).zip"2. Press Edit -> Project Settings -> Player -> Other Settin... Read more
[Android] [OpenGLES3] Crash on Snapdragon 845 devices when using materia...
How to reproduce:1. Download the attached project "CrashPro.zip"2. Build and Run "TestScene" Scene on Android Expected result: The a... Read more
[Linux] Crash on burst_signal_handler when drawing lines using the Handl...
Reproduction steps: 1. Download and open the attached project: "Zeta.zip" 2. Go to Project window > Resources > Prefabs > R... Read more
[Android] Crash with "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" ...
Steps to reproduce:1. Open user attached project2. Make a development build and run it on Android device3. If the game starts contin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs