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Netcode prediction errors when a non-replicated component is added to a ...
How to reproduce:1. Open the “Netcode Bug Reproduction_2“ project2. Open the “SampleScene”3. Enter Play Mode4. Press and hold SPACE ... Read more
NetCode Source Generators never finish in Rider
Steps to reproduce: Open NetcodeSamples Remove the package locally and install it via the package manager instead Open a script in R... Read more
Errors occur when using [GhostField] with FixedList128Bytes<float3>
How to reproduce:1. Open the “IN-115104_FixedList128B“ project2. Observe the Console Expected result: no errors appearActual result:... Read more
Player unable to load GhostPrefabs when connecting to another game insta...
Steps to reproduce:1. Open the attached project: IN-1184992. Build the Player (Edit > Build)3. Launch two instances of the newly ... Read more
Play Mode Tools window has no space inbetween the words “Play” and “Mode...
Steps to reproduce: Create a new Unity project using the Competitive Action Multiplayer template Observe the (Window > Multiplaye... Read more
Clicking “here” link in Serve Tick Batching warning does nothing and thr...
Steps to reproduce:1. Create new Unity project2. Install Netcode for Entities package3. Enter Play Mode4. Exit Play Mode5. In Consol... Read more
CS0619 Errors thrown into the Console when the Netcode for Entities pack...
How to reproduce:1. Create a new project2. Install the Netcode for Entities package (com.unity.netcode)3. Observe the Console Actual... Read more
FixedList GhostField values become incorrect during client-side rollback...
How to reproduce:1. Open the attached "IN-127716" project2. Enter Play mode3. Press the Spacebar button repeatedly4. Observe the con... Read more
Project Settings window UI breaks and “NullReferenceException” error thr...
Steps to reproduce:1. Create new Unity project2. Open Multiplayer Center3. Select Genre of the Game> Arcade, Platformer, Sandbox ... Read more
Issue with hash when checking for GhostFields
While investigating a concern about field ordering related to a Roslyn source generator from the Netcode for Entities package, a bug... Read more
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