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0
votes
Fixed

.Net Ping.Send() throws NotSupportedException

Mono

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Apr 18, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.0f1, 2021.2

Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected result: The Pings are ... Read more

0
votes
By Design

Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...

Mono

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Mar 07, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "NetworkTest.zip" and scene "SampleScene"2. Enter Play mode and observe the Console window... Read more

0
votes
Not Reproducible

Memory leak while closing Unity

Mono

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Apr 16, 2019

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Version/s: 2018.3.12f1

Reproduction steps: 1. Open and Close Unity Expected Result: Unity Closes without any memory leaks Reproduced with: 2018.3.12f1 Read more

0
votes
Active

Mono Windows Builds don't produce full log callstacks when generating logs

Mono

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Nov 28, 2025

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Version/s: 2022.3.69f1, 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Open the attached “MissingCallstacks” project2. Build And Run the project3. Press the Button with the “Debug Mes... Read more

0
votes
By Design

Native DLL is not imported in Editor while it is working in standalone a...

Mono

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Aug 22, 2016

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Version/s: 5.4.0f3

To reproduce the issue follow the steps:1. Create new project2. Download dll's user has attached ( ENet.dll, ENetCS.dll)3. Try impor... Read more

0
votes
Active

Crash on CallWindowProcW when entering Play mode for the second time and...

Mono

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Feb 26, 2026

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Version/s: 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7

How to reproduce:1. Open the attached “IN-132970” project2. Open the “GameScene“3. Enter, then exit Play mode4. Enter Play mode once... Read more

0
votes
Won't Fix

httpclient and webclient takes longer time to complete after new scene i...

Mono

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Jul 15, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1169779_repro.zip2. Build project for standalone3. When a player loads press Lead Scene4. httpclient ... Read more

0
votes
Fixed

[Mono][GLES3] Crash with signal 11 on device with Mali-G78 GPU when usin...

Mono

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Apr 11, 2022

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Version/s: 2019.4, 2020.3, 2020.3.19f1

Reproduction steps:1. Open the attached user's Unity project "TextureArray_Mali_Crash__2020_3_19.zip"2. Open "Main.unity" Scene from... Read more

1
votes
Won't Fix

Exceptions are not thrown when used in a pool of threads

Mono

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Aug 08, 2023

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Version/s: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4, 2023.3.0a3

How to reproduce:1. Open the “IN-49334_ExceptionsIssue“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Exp... Read more

3
votes
Fixed

[Linux] Crash on pthread_kill when using incremental GC

Mono

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May 14, 2024

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Version/s: 2021.3.38f1, 2022.3.29f1, 6000.0.2f1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene.unity” scene3. Enter the Play Mode4. Wait for at... Read more

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