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.Net Ping.Send() throws NotSupportedException
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected result: The Pings are ... Read more
Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...
How to reproduce:1. Open attached project "NetworkTest.zip" and scene "SampleScene"2. Enter Play mode and observe the Console window... Read more
Memory leak while closing Unity
Reproduction steps: 1. Open and Close Unity Expected Result: Unity Closes without any memory leaks Reproduced with: 2018.3.12f1 Read more
Crash on CallWindowProcW when entering Play mode for the second time and...
How to reproduce:1. Open the attached “IN-132970” project2. Open the “GameScene“3. Enter, then exit Play mode4. Enter Play mode once... Read more
Native DLL is not imported in Editor while it is working in standalone a...
To reproduce the issue follow the steps:1. Create new project2. Download dll's user has attached ( ENet.dll, ENetCS.dll)3. Try impor... Read more
Unity crashes when calling function "WRSNative.process_package" in a new...
Steps to reproduce:1. open user's attached project2. open scene "WRSNativeTestScene"3. Press play Result: Unity crashes. Reproduced ... Read more
httpclient and webclient takes longer time to complete after new scene i...
Steps to reproduce:1. Download 1169779_repro.zip2. Build project for standalone3. When a player loads press Lead Scene4. httpclient ... Read more
[Mono][GLES3] Crash with signal 11 on device with Mali-G78 GPU when usin...
Reproduction steps:1. Open the attached user's Unity project "TextureArray_Mali_Crash__2020_3_19.zip"2. Open "Main.unity" Scene from... Read more
High CPU usage in Editor due to mono-2.0-bdwgc.dll when idle
Reproduction steps:1. Open the attached project “CPU_Idle”2. Open the Task Manager3. Observe the Unity Editor’s CPU usage Expected r... Read more
Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering P...
Reproduction steps:1. Download and extract the Dynamixel SDK to a preferred location on your device2. Open the attached “repro-proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS