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Triangle icon in Animation window’s Property button is barely visible in...
Reproduction steps:1. Create a new project and make sure Editor is in dark theme2. Open Animation window (Window > Animation >... Read more
Animation window does not update when the GameObject with the Animation ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Cube GameObject (GameObject > 3D Obje... Read more
Animation Parameters example code uses legacy Input System causing “Inva...
Steps to reproduce:1. Create new Unity project2. Create a Cube GO in Hierarchy window3. Import provided script “NewMonoBehaviourScri... Read more
Animator Entry and Base Layer Transitions links to the documentation are...
Reproduction steps:1. Create a new project2. Create Animator Controller (Create > Animation > Animator Controller)3. Double-cl... Read more
Crash on mecanim::ValueArrayCopy when triggering a specific Animation Tr...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Demo 3D Open World” Scene3. Enter Play Mode4. Use “wasd” or arr... Read more
[Usability] Selecting Animations Clips in a Blend Tree's Motion List doe...
Steps to reproduce: 1. Open the attached Project2. Open the "AC_Mage" Animator Controller3. Double click the Blend Tree "Locomotion ... Read more
No Icons are used for the Entry and Exit States in the Inspector when se...
Steps to reproduce: 1. Open any Project2. Create an Animator Controller Asset and open it3. Select the Exit State and observe the In... Read more
"ProcessRootMotion" method is called when "Apply Root Motion" is disable...
How to reproduce:1. Open the attached “IN-118908_ProcessRootMotionPerformanceBug” project2. Open the “SampleScene”3. Enter Play mode... Read more
Performance issue when activating Blender-exported FBX files
How to reproduce:1. Open the “IN-115811_AnimationPerformanceTest“ project2.Open the “OutdoorsScene”3. Open Window > Analysis >... Read more
Crash on mecanim::skeleton::SkeletonSetDoF when entering Play Mode in a ...
How to reproduce:1. Open the attached “IN-114094.zip” project2. Open the “ExportedProject/Assets/Scenes/GameScene”3. Enter Play Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS