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0
votes
Not Reproducible

Texture uploading is broken on various iOS device generations

iOS

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Feb 02, 2016

-

Version/s: 5.4.0b4

Texture uploading is broken on various iOS device generations 1. What happened I create a Texture2D on the fly, do some color mat... Read more

0
votes
Fixed

[iOS]Crash in UnityGFXDeviceWorker on startup

iOS

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Feb 04, 2016

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Version/s: 5.4.0b5

1. Build and run the attached project on iOS or tvOS (scene "FixedScene For54"). 2. Observe that the app crashes on startup with bac... Read more

2
votes
Duplicate

[2019.1][iOS][GLES2] Crash at TransformVerticesInnerLoop if Dynamic Batc...

iOS

-

May 18, 2019

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Version/s: 2018.3.0a2, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1

To reproduce: 1. Open users attached project "TestProject.zip" 2. Open "TestScene.unity" scene 3. Build for iOS 4. Deploy the Xcode ... Read more

0
votes
Fixed

[iOS] Launch Screen not shown on iPod Touch (5th Gen)

iOS

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Dec 09, 2015

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Version/s: 5.2.3p2

iPod touch 5th gen not showing the launch screen. It works only with legacy launch images. To repro: 1: Open attached project 2: Se... Read more

0
votes
Won't Fix

[iOS] Content not appearing on canvas in iOS<9

iOS

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Mar 31, 2016

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Version/s: 5.3.3f1

To reproduce: 1. Open the attached project 2. Build to iOS 3. Run on a device that has iOS<9 4. Press the button to play as a guest ... Read more

0
votes
By Design

[iOS] Notifications are not displayed in App

iOS

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Apr 22, 2016

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Version/s: 5.4.0b15

To Reproduce: 1. Build the attached project. 2. Enable Remote Notifications in Capabilities tab and deploy. 3. Push a remote notifi... Read more

3
votes
Not Reproducible

[iOS] Adding an aditional Graphics API triggers a reimport of all textures

iOS

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Feb 10, 2016

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Version/s: 5.4.0b5

TO Reproduce: 1. Open the attached project and add the OpenGLES3 to the Graphics API list. 2. Observe that all the textures in proj... Read more

0
votes
Fixed

Call to WWW fails to return when downloading image on iOS in 5.3.1

iOS

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Jan 29, 2016

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Version/s: 5.3.1f1

1. On an new project in Unity 5.3.1 setup the facebook-unity-sdk 2. Add an facebook app id to the project. Anything should work like... Read more

0
votes
Not Reproducible

[iOS] ReplayKit state is not handled correctly in some cases when it bec...

iOS

-

Feb 18, 2016

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Version/s: 5.4.0b7

To Reproduce: 1. Build and run the attache project on an iOS9 device. 2. Click the "Start Recording" button on the right. 3. Click ... Read more

0
votes
Fixed

[iOS] UnityWebRequest starts timing out with FuseSDK when app is returni...

iOS

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Mar 13, 2017

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Version/s: 5.5.2f1

When FuseSDK is used in the project, after going to background a few times, UnityWebRequest begins timing out. Steps to reproduce: ... Read more

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