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[IL2CPP][MacOS] Build fails with System.ArgumentException when building ...
How to reproduce:1. Create a new Unity project2. Edit -> Project Settings -> Player -> Other Settings -> Scripting Backe... Read more
System.Diagnostics.Debug.WriteLine() fails to print the first 10 charact...
How to reproduce: Open the attached project "IL2CPP-Bug-Debug-WriteLIne.zip" Build the project for UWP Open the built solution Debug... Read more
Crashes when invoking AStruct callback
Reproduction steps: Open the attached project “NativeCallbackTest” Enable IL2CPP (Edit > Project Settings > Player > Config... Read more
Newtonsoft Json doesn't correctly serialize classes inside the Packages ...
How to reproduce: Open the attached project "REMOVE-DATACONTRACT.zip" Build the project for UWP Expected results: "Dictionary Count:... Read more
Referenced assets are unloaded by Resources.UnloadUnusedAssets() when us...
How to reproduce: Open the attached project "IN-30658.zip" Build And Run the project Expected results: "After unloading, the asset i... Read more
IL2CPP build fails after upgrading the project from 2020.3.25f1
How to reproduce:1. Open the attached project Bug2. Click Build Settings → Build3. Observe the Console Expected result: The build is... Read more
IL2CPP throws errors when using custom attributes
Reproduction steps:1. Open the attached project “CustomAttributesBug“2. Press File>Build And Run3. Observe the errors printed in ... Read more
[IL2CPP] Build can fail when 2 Assembly Definitions have similar names
How to reproduce:1. Open the attached Project "MC2BuildTest2021"2. Ensure IL2CPP is set as the Scripting Backend in Project Settings... Read more
IL2CPP doesn't follow Mono behaviour when using Type.Getmethod() to find...
Reproduction steps:1. Open the attached “IL2CPPBug” project2. Enter the Play Mode3. Observe the Console output4. Build And Run the g... Read more
Android IL2CPP build fails with HashCodeCollisionExecption error when us...
How to reproduce:1. Open the attached “repro-project”2. Edit → Project Settings → Player and change the Scripting Backend to IL2CPP3... Read more
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