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[Hierarchy V2] “ArgumentNullException: Value cannot be null.” errors are...
Reproduction steps:1. Create a new project and make sure that “Use new Hierarchy window” option is enabled (Edit > Preferences… &... Read more
Parent does not collapse in the new Hierarchy when a child is selected a...
How to reproduce:1. Open the attached “IN-135364” project2. Open the “SampleScene”3. Open the Preferences window (Unity > Setting... Read more
Hierarchy v2: Nodes with circular references are unreachable and methods...
Steps to reproduce: Open attached project and select menu Tools->Hierarchy->Test circular reference Click on option 1 to creat... Read more
"Invalid AssetDatabase path" warnings are spammed when hovering on the H...
How to reproduce:1. Create two empty projects2. In one of the projects, create any GameObject in the Hierarchy3. Drag the created Ga... Read more
Multi Select options are not displayed in the Inspector when selecting a...
Steps to reproduce: Open any Project Enable the "Use new Hierarchy window" flag in the Preferences Window's General panel In any Sce... Read more
Unused separation line is used in the Prefab Context Menu when right cli...
Steps to reproduce: Create or open a URP Project Go to Preferences > General and enable the "Use the new Hierarchy" flag In a Sce... Read more
InvalidOperationException is thrown when undo create empty parent
Steps to reproduce: select a game object and right click select create empty parent undo Actual results: InvalidOperationException i... Read more
Inconsistent columns selection/toggle behaviours compared to legacy
Scenario 1 :Steps to reproduce: Select multiple nodes and toggle one of the selected nodes column(visibility/pickability, active, st... Read more
Renaming issues when clicking a selected node and immediately deleting it.
There are two issues that can happen when deleting a node that is in the process of entering its rename mode: Rename starts on anoth... Read more
Hierarchy v2: node with hide flag turned on should not be searchable in ...
Steps to reproduce: set hide flags on node in runtime by: void Start() \{ gameObject.hideFlags = HideFlags.HideInHierarchy; } search... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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