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0
votes
Fixed

[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...

Graphics - General

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Mar 16, 2018

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Version/s: 2018.1.0b8, 2018.1.0b11

Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce:1) ... Read more

0
votes
Fixed

[OSX] Native rendering plugin written in C crashes editor

Graphics - General

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Mar 14, 2018

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Version/s: 5.6.5f1

To reproduce:1. Open project2. Play scene Expected: rotating triangle in the center of the scene will be renderedActual: editor cras... Read more

1
votes
Won't Fix

UI Text shows Unicode characters as missing symbols even though the char...

Graphics - General

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Mar 14, 2018

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Version/s: 2017.3.1p4

To reproduce: 1. Open the project, attached by the tester (UnicodeCrash.zip)2. Observe the text insinde the Text game object Expecte... Read more

0
votes
Fixed

[Project Template] Unable to build with default 3D template settings wit...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b5, 2018.1.0b11

Warnings are thrown due to Linear color space set as default when platform switched to Android, iOS, tvOS (Linear instead of Gamma) ... Read more

0
votes
Fixed

Skybox field doesn't show the correct value when working with multiple s...

Graphics - General

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May 30, 2017

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Version/s:

The skybox material which is displayed in the lighting settings panel doesn't reflect the skybox material applied to the current act... Read more

0
votes
Fixed

[SRP|Lightweight] Upgrade selected materials tool softlocks the Editor

Graphics - General

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Mar 11, 2018

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Version/s: 2017.1.0p4

To reproduce: 1. Create a project with Lightweight template2. Create a new unlit shader in the project3. Select the new shader4. Go ... Read more

0
votes
By Design

Shadow map size calculation is broken

Graphics - General

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Aug 20, 2019

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Version/s: 2018.4

The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more

0
votes
By Design

Alpha channel is corrupted when using RenderTexture on Metal and OpenGL

Graphics - General

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Sep 17, 2018

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Version/s: 2018.2.7f1

Steps:1. Open user's attached project ("Render Texture Test Project.zip")2. Change Graphics API to Metal or OpenGL3. Build and Run E... Read more

0
votes
Fixed

ScreenCapture.CaptureScreenshot results in a darkened image when scale f...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b10

Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press space to take a screenshot4. Open the screensh... Read more

0
votes
Fixed

[HDRP] [Template] Android/WebGL/IOS build fails on making a project in H...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b6

Android player fails to build on making a project in HighEnd SRP template. When making a build with colour space Gamma,build fails w... Read more

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