Search Issue Tracker

0
votes
Active

[URP] Directionality artifacts are visible upon additively loading a scene

Global Illumination

-

Feb 13, 2020

-

Version/s:

To reproduce: 1. Create a new project using LWRP or URP template; 2. Uncheck "Auto Generate" in Lighting window, clean GI cache and... Read more

0
votes
Duplicate

Reflection Probe Lightmap compression on iOS results in green lightmaps

Global Illumination

-

Feb 17, 2020

-

Version/s: 2020.1.0a23

To reproduce: 1. Create a new project with Universal RP template; 2. Change a platform to iOS; 3. Wait until lightmaps are baked (or... Read more

0
votes
Fixed

[CPU PLM] Baked spotlights get their attenuation culled if the spot angl...

Global Illumination

-

Feb 21, 2020

-

Version/s: 2019.3

Steps to reproduce: 1. Open an existing project or create a new one 2. Place a baked spotlight well above a static object 3. Set sp... Read more

0
votes
Active

[PLM] Baked contribution from high intensity HDRIs is not handled proper...

Global Illumination

-

Feb 24, 2020

-

Version/s: 2019.3.1f1, 2020.1.0a23

Steps to reproduce: 1. Import the attached project 2. Open one after the other "Lightmapsky.unity", "Lightmapsky2.unity" and "Light... Read more

0
votes
Fixed

HDR values are not taken into account when using baked gradient environment

Global Illumination

-

Feb 25, 2020

-

Version/s: 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download and open GradientEnvironmentTest project 2. Open Gradient-LDR scene and wait for the bake to finish... Read more

0
votes
Duplicate

Crash on (ntdll) RtlUserThreadStart when exiting Play Mode

Global Illumination

-

Feb 24, 2020

-

Version/s: 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project "pun_basics_tut" and scene "Launcher" 2. Enter Play Mode 3. Enter a name and pre... Read more

0
votes
Fixed

Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exi...

Global Illumination

-

Feb 19, 2020

-

Version/s: 2019.3.0a12, 2019.3.0f3, 2020.1, 2020.2

How to reproduce: 1. Open tester-attached project (case_1221209-Game_development_Repro.zip) 2. Open the 'Parkour' Scene 3. Enter Pla... Read more

0
votes
Active

[UI] GPU Baking Device dropdown shows the first device in the list by de...

Global Illumination

-

Mar 04, 2020

-

Version/s: 2020.1

Steps to reproduce: 1. Make sure that you have a machine with multiple GPUs 2. Create a new project, or open an existing one 3. Mak... Read more

0
votes
Fixed

Unity crashing when baking lights and generating light UV

Global Illumination

-

Jan 19, 2019

-

Version/s: 2018.3.1f1, 2019.3.0f4

Step to reproduce: 1. Click Generate Lighting 2. Wait 3. Crash Notes: - Only reproduces in CPU Lightmapper. - Only reproduces whe... Read more

0
votes
Active

The lightmaps are not restored after removing baked gameobject and undoing

Global Illumination

-

Mar 05, 2020

-

Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a2

Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window (Window>Rendering>Lighting) press 'G... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.