Search Issue Tracker
[AssetDatabase.FindAssets] Incorrect comment in AssetDatabase.FindAssets...
http://docs.unity3d.com/ScriptReference/AssetDatabase.FindAssets.html This page shows an example in the bottom of the page. The co... Read more
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/... Read more
There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's
The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more
UI.InputField documentation has some broken Variable names
UI.InputField documentation has some broken Variables. Instead of their names UI.Input field is displayed. http://screencast.com/t/u... Read more
[Scripting Reference] AudioImporter "SamsungTV" platform identifier missing
The platform identifier for "SamsungTV" is not listed on the following documentation pages: AudioImporter.ContainsSampleSettingsOve... Read more
The documentation shipped with Unity appears to be older than the Online...
Compare the Online scripting docs for EventSystem to the offline version. Read more
Dead link: RenderSettings page
-e: see title -repro: --go to http://docs.unity3d.com/ScriptReference/RenderSettings.html --click "See Also: Render Settings manage... Read more
Multiple typos on Rigidbody-position Scripting documentation page
http://docs.unity3d.com/ScriptReference/Rigidbody-position.html "This is faster then updaten the position using Transform.position,... Read more
Sudden font change on Scripting Reference search results page
Go to http://docs.unity3d.com/ScriptReference/30_search.html?q=command+line and scroll down to the middle of the search results. Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window