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InterlockedExchange function throws an error when using floats as arguments

Customer QA Onboarding

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Nov 25, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1, 2022.1

Reproduction steps: 1. Open the attached project "float-atomics.zip" 2. Select the "test" compute shader from the Project > Assets 3... Read more

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The scrollview does not automatically scroll to reveal the element when ...

Customer QA Onboarding

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Nov 09, 2021

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Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "case_1379559.zip" 2. Enter Scene "SampleScene" (Assets > Scene) 3. From the menu bar... Read more

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The highlight that was created with Highlighter.Highlight does not disap...

Customer QA Onboarding

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Nov 26, 2021

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Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "case_1379559.zip" 2. Enter Scene "SampleScene" (Assets > Scene) 3. From the menu bar... Read more

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GameObject becomes darker when building with Command Line

Customer QA Onboarding

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Nov 11, 2021

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Version/s: 2019.4, 2020.3, 2020.3.4f1, 2021.2, 2022.1

Reproduction steps: 1. Open the users project "BuildBug.zip" 2. Open the "SampleScene" scene from Assets > Scenes 3. Double click on... Read more

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Hidden files in StreamingAssets folder are not included in builds for An...

Customer QA Onboarding

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Nov 21, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0f1, 2022.1

Reproduction steps: 1. Open the attached project "StreamingAssetsBug" 2. Build the project for Android 3. Change the extension of th... Read more

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The BinaryReader read data to a Span <byte> is always zero

Customer QA Onboarding

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Nov 01, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1

How to reproduce: 1. Open project "ReadToSpan.zip" 2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more

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EditorUtility.DisplayDialog close button looks different from the standa...

Customer QA Onboarding

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Nov 11, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0a13

Reproduction steps: 1. Open the user's attached project 2. Select Bug > Reproduce from the Menu bar 3. Close the first dialog window... Read more

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EditorGUILayout.PropertyField is not changing the list elements

Customer QA Onboarding

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Nov 19, 2021

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Version/s: 2021.2.0b5, 2021.2.2f1

How to reproduce: 1. Open project "2020.3.22f1.zip" 2. Press BuildConfig>Open Build Configuration Window in the top menu 3. Press th... Read more

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TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage incr...

Customer QA Onboarding

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Nov 17, 2021

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Version/s: 2020.2.0a9, 2020.3, 2021.2.0a19, 2022.1

Reproduction steps: 1. Create a new Unity project 2. Select the "Main Camera" Game Object 3. Hover the mouse over the "Main Camera" ... Read more

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MonoBehaviour.OnDisable() can access GameObjects when they're null

Customer QA Onboarding

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Sep 29, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached "case_1369274" project 2. Open the "Destruction Order" Scene 3. Enter and quit the Play Mode ... Read more

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