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Crash saving scene
To reproduce:1. Open attached project2. Open UI scene3. Save scene4. Editor crashes Read more
[ Asset Bundles ] AssetBundles will not build for StandaloneWindows, Sta...
Reproduction steps:1. Open attached project2. Select Assets -> AssetBundles -> StandaloneAndEWeb3. Select any folder- Notice t... Read more
Editor crashes when stopping scene
To reproduce:1. Open attached project2. Play start scene3. select any object in scene4. Press stop5. Editor crashes Read more
The second scene can't be activated when Async loading two scenes with t...
Steps to reproduce:1. Open attached project "scene_loading"2. Add "0, 1, 2" scenes to build settings3. Open scene "0" and run4. Pres... Read more
Unclear IsBuildTargetSupported(targetPlatform) error message in the cons...
Started to happen since 5.4.0b9.Reproduced on 5.4.0b9 and b10. Editor from 5.4.0b9 has stopped temporary change specified platform i... Read more
Crash in SplatDatabase::RecalculateBasemap when opening scene with terrain
Steps to reproduce:1) open attached project2) try opening the scene - observe crash note: project contains only scene and terrain Read more
Unity editor crashes every time few seconds after opening the attached p...
How to reproduce: 1. Open the attached project "Crash in 5.4.0b22"2. Unity should crash immediately. If not, try to open any scene i... Read more
[Crash] Editor crashes when opening a particular scene MonoBehaviour::Sh...
Quick reproduction steps:1. Open attached project "PolyglotUnity"--- Editor crashes immediately Alternative reproduction steps:1. De... Read more
AssetBundle::GetPathRange function is slow
AssetBundle::GetPathRange function is slow. Read more
[LoadLevel] Crash if scene in which LoadLevel is called has Canvas that ...
Steps to reproduce: 1. Open attached project "LoadLevelCrash.zip"2. Open scene "repro"3. Run it4. Observe crash 5. Open project and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used