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23
votes
Fixed

Assertions spam the Console when minimizing the Editor Window

Asset Import Pipeline

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Aug 19, 2019

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Version/s: 2020.1.0a1

On 2020.1, if you start a new project you will get spammed with a lot of errors and assertions. Every time the user would minimize t... Read more

12
votes
Not Reproducible

Assertion failed on expression: 'gForceReimports->empty()' is thrown whe...

Asset Import Pipeline

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Sep 13, 2019

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Version/s: 2019.3.0b2, 2019.3.0b3, 2020.1.0a1

How to reproduce: 1. Create and open a new Universal RP template project 2. Observe the console window Expected result: no errors a... Read more

15
votes
Fixed

"ETC1 compressed textures are not supported when publishing to Standalon...

Asset Import Pipeline

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Oct 29, 2018

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Version/s: 2018.2.16f1, 2018.3.0b10, 2019.1.0a5, 2019.1.0a7

Steps to reproduce: 1. Open attached "tdd-asteroids.zip" Unity project 2. Switch platform from Android to Standalone in Build Settin... Read more

18
votes
Duplicate

[Regression] Hitting 'Apply' on a prefab with cloth collider creates mul...

Asset Import Pipeline

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Dec 22, 2017

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Version/s: 2017.3.0a7, 2017.3.0f3

How to reproduce: 1. Create new project file 2. Add a new 3D GameObject in Hierarchy Window 3. Add Cloth component 4. Drag GameObje... Read more

11
votes
Active

OnDisable and OnDestroy methods are not called when a ScriptableObject i...

Asset Import Pipeline

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Aug 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce: 1. Open attached 'project-1174400.zip' project 2. In Editor select 'Test' > 'Create and Save' 3. Delete 'New TextA... Read more

0
votes
Won't Fix

You can export empty package

Asset Import Pipeline

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Sep 12, 2014

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Version/s: 5.0.0b4

You can export empty package 2) How can we reproduce it using the example you attached 1 Create new project 2 Select Assets folder ... Read more

0
votes
Won't Fix

Prefab references of a monobehaviour are not being cleaned up when the m...

Asset Import Pipeline

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Sep 10, 2015

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Version/s: 5.1.2p2

Steps to reproduce: 1. Play the Test scene 2. Using the Unity Profiler>Memory>Detailed view take a Sample 3. Notice in the Assets>... Read more

3
votes
Won't Fix

Creating asset through CreateAsset with HideFlags.HideAndDontSave throws...

Asset Import Pipeline

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Feb 15, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. In top menu, go to "Window -> ScripableObject Editor" 3. In input field enter some ... Read more

0
votes
Won't Fix

Audio Clip is not correctly reloaded after a scene change if Resources.U...

Asset Import Pipeline

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May 09, 2016

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Version/s: 5.3.3f1

How to reproduce: 1. Open attached project 2. Open scene AudioBug.unity 3. Build to Standalone and run - Upon running, a sound sho... Read more

0
votes
Won't Fix

[Postprocessing] Resets values for reimported asset

Asset Import Pipeline

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Jun 06, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1) Download attached project " ImportAssetTest.zip" and open in Unity. 2) In Project tab, go to Assets >> Art >... Read more

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